Posted September 12, 201213 yr Commenting out the line EntityRegistry.registerModEntity(EntityODP.class, "ODP", 0, T1A.instance, 10, 10, true); prevents my game from crashing, All my other code works or is copied from vanilla code. EntityRegistry.registerGlobalEntityID(EntityODP.class, "ODP", EntityRegistry.findGlobalUniqueEntityId()); does not cause a crash. I put it above registerModEntity Crash occurs when the entity is spawned, as I would expect. If i comment out registerModEntity (and registerGlobalEntityID) then my entity spawns normally according to EntityODP var6 = new EntityODP(par1World, (double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F)); par1World.spawnEntityInWorld(var6); I know it spawns because I have it drop sulphur every second; normally when the entity spawns it plays a sound immediately after , but it doesn't when crashing. 2012-09-11 21:06:49 [iNFO] [sTDOUT] Skipping Entity with id ODP 2012-09-11 21:06:53 [sEVERE] [ForgeModLoader] A severe problem occurred during the spawning of an entity 2012-09-11 21:06:54 [iNFO] [sTDERR] java.lang.RuntimeException: java.lang.NoSuchMethodException: t1a.common.EntityODP.<init>(net.minecraft.src.World) 2012-09-11 21:06:54 [iNFO] [sTDERR] at com.google.common.base.Throwables.propagate(Throwables.java:160) 2012-09-11 21:06:54 [iNFO] [sTDERR] at cpw.mods.fml.client.FMLClientHandler.spawnEntityIntoClientWorld(FMLClientHandler.java:368) 2012-09-11 21:06:54 [iNFO] [sTDERR] at cpw.mods.fml.common.FMLCommonHandler.spawnEntityIntoClientWorld(FMLCommonHandler.java:331) 2012-09-11 21:06:54 [iNFO] [sTDERR] at cpw.mods.fml.common.network.EntitySpawnPacket.execute(EntitySpawnPacket.java:186) 2012-09-11 21:06:54 [iNFO] [sTDERR] at cpw.mods.fml.common.network.FMLNetworkHandler.handleFMLPacket(FMLNetworkHandler.java:89) 2012-09-11 21:06:54 [iNFO] [sTDERR] at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:59) 2012-09-11 21:06:54 [iNFO] [sTDERR] at net.minecraft.src.NetClientHandler.handleCustomPayload(NetClientHandler.java:1287) 2012-09-11 21:06:54 [iNFO] [sTDERR] at net.minecraft.src.Packet250CustomPayload.processPacket(Packet250CustomPayload.java:70) 2012-09-11 21:06:54 [iNFO] [sTDERR] at net.minecraft.src.MemoryConnection.processReadPackets(MemoryConnection.java:72) 2012-09-11 21:06:54 [iNFO] [sTDERR] at net.minecraft.src.NetClientHandler.processReadPackets(NetClientHandler.java:98) 2012-09-11 21:06:54 [iNFO] [sTDERR] at net.minecraft.src.WorldClient.tick(WorldClient.java:64) 2012-09-11 21:06:54 [iNFO] [sTDERR] at net.minecraft.client.Minecraft.runTick(Minecraft.java:1774) 2012-09-11 21:06:54 [iNFO] [sTDERR] at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:831) 2012-09-11 21:06:54 [iNFO] [sTDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:761) 2012-09-11 21:06:54 [iNFO] [sTDERR] at java.lang.Thread.run(Thread.java:722) 2012-09-11 21:06:54 [iNFO] [sTDERR] Caused by: java.lang.NoSuchMethodException: t1a.common.EntityODP.<init>(net.minecraft.src.World) 2012-09-11 21:06:54 [iNFO] [sTDERR] at java.lang.Class.getConstructor0(Class.java:2721) 2012-09-11 21:06:54 [iNFO] [sTDERR] at java.lang.Class.getConstructor(Class.java:1674) 2012-09-11 21:06:54 [iNFO] [sTDERR] at cpw.mods.fml.client.FMLClientHandler.spawnEntityIntoClientWorld(FMLClientHandler.java:318) 2012-09-11 21:06:54 [iNFO] [sTDERR] ... 13 more 2012-09-11 21:07:04 [iNFO] [sTDOUT] Stopping! ClientProxy.java package t1a.client; import cpw.mods.fml.client.registry.RenderingRegistry; import t1a.common.CommonProxy; import t1a.common.EntityODP; import net.minecraftforge.client.MinecraftForgeClient; public class ClientProxy extends CommonProxy { @Override public void initRenders() { MinecraftForgeClient.preloadTexture("/t1a/t1a.png"); RenderingRegistry.registerEntityRenderingHandler(EntityODP.class, new RenderODP()); } } RenderODP.java (copy of RenderTNTPrimed) package t1a.client; import net.minecraft.src.*; import t1a.common.EntityODP; import org.lwjgl.opengl.GL11; public class RenderODP extends Render { private RenderBlocks blockRenderer = new RenderBlocks(); public RenderODP() { this.shadowSize = 0.5F; } public void func_76992_a(EntityODP par1EntityODP, double par2, double par4, double par6, float par8, float par9) { GL11.glPushMatrix(); GL11.glTranslatef((float)par2, (float)par4, (float)par6); float var10; if ((float)par1EntityODP.fuse - par9 + 1.0F < 10.0F) { var10 = 1.0F - ((float)par1EntityODP.fuse - par9 + 1.0F) / 10.0F; if (var10 < 0.0F) { var10 = 0.0F; } if (var10 > 1.0F) { var10 = 1.0F; } var10 *= var10; var10 *= var10; float var11 = 1.0F + var10 * 0.3F; GL11.glScalef(var11, var11, var11); } var10 = (1.0F - ((float)par1EntityODP.fuse - par9 + 1.0F) / 100.0F) * 0.8F; this.loadTexture("/terrain.png"); this.blockRenderer.renderBlockAsItem(Block.tnt, 0, par1EntityODP.getBrightness(par9)); if (par1EntityODP.fuse / 5 % 2 == 0) { GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_DST_ALPHA); GL11.glColor4f(1.0F, 1.0F, 1.0F, var10); this.blockRenderer.renderBlockAsItem(Block.tnt, 0, 1.0F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_TEXTURE_2D); } GL11.glPopMatrix(); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) { this.func_76992_a((EntityODP)par1Entity, par2, par4, par6, par8, par9); } } EntityODP.java, this works perfectly until registerModEntity is used package t1a.common; import net.minecraft.src.*; import cpw.mods.fml.common.Side; import cpw.mods.fml.common.asm.SideOnly; public class EntityODP extends Entity { public int fuse = 80; public EntityODP(World par1World, double par2, double par4, double par6) { super(par1World); this.preventEntitySpawning = false; this.setSize(0.98F, 0.98F); this.yOffset = this.height / 2.0F; this.setPosition(par2, par4, par6); this.motionX = 0.0D; this.motionY = 0.20D; this.motionZ = 0.0D; this.prevPosX = par2; this.prevPosY = par4; this.prevPosZ = par6; //this.worldObj.createExplosion((Entity)null, this.posX, this.posY, this.posZ, 3f); } protected void entityInit() {} /** * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to * prevent them from trampling crops */ protected boolean canTriggerWalking() { return false; } /** * Returns true if other Entities should be prevented from moving through this Entity. */ public boolean canBeCollidedWith() { return !this.isDead; } /** * Called to update the entity's position/logic. */ int count1 = 0; public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; this.motionY -= 0.04D; this.moveEntity(this.motionX, this.motionY, this.motionZ); this.motionX *= 0.98D; this.motionY *= 0.98D; this.motionZ *= 0.98D; if (this.onGround) { this.motionX *= 0.699999988079071D; this.motionZ *= 0.699999988079071D; this.motionY *= -0.5D; } count1++; if(count1 == 20){ this.dropItem(Item.gunpowder.shiftedIndex, 1); count1=0;} } protected void readEntityFromNBT(NBTTagCompound var1) {/* TODO Auto-generated method stub*/} protected void writeEntityToNBT(NBTTagCompound var1) {/* TODO Auto-generated method stub*/} @SideOnly(Side.CLIENT) public float getShadowSize() { return 0.0F; } } I've been stuck on this for days and am disappointed I wasn't able to figure it out
September 12, 201213 yr Author also EntityRegistry.registerModEntity(EntityODP.class, "ODP", 0, T1A.instance, 10, 10, true); is the same as EntityRegistry.registerModEntity(EntityODP.class, "ODP", 0, this.instance, 10, 10, true); when included in the mod class, correct?
September 13, 201213 yr Author I think the issue is how I'm spawning it, does Forge not like this? EntityODP var6 = new EntityODP(par1World, (double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F)); par1World.spawnEntityInWorld(var6); If so what's the preferred method? Also this is the most sensible thing im getting from the errors, it complains about this method @Override public Entity spawnEntityIntoClientWorld(Class<? extends Entity> cls, EntitySpawnPacket packet) { WorldClient wc = client.theWorld; try { [b]/*This line*/[/b] Entity entity = (Entity)(cls.getConstructor(World.class).newInstance(wc)); if (entity instanceof IThrowableEntity) { Entity thrower = client.thePlayer.entityId == packet.throwerId ? client.thePlayer : wc.getEntityByID(packet.throwerId); ((IThrowableEntity)entity).setThrower(thrower); } entity.serverPosX = packet.rawX; entity.serverPosY = packet.rawY; entity.serverPosZ = packet.rawZ; Entity parts[] = entity.getParts(); if (parts != null) { int i = packet.entityId - entity.entityId; for (int j = 0; j < parts.length; j++) { parts[j].entityId += i; } } entity.entityId = packet.entityId; entity.setPositionAndRotation2(packet.scaledX, packet.scaledY, packet.scaledZ, packet.scaledYaw, packet.scaledPitch, 1); if (entity instanceof EntityLiving) { ((EntityLiving)entity).rotationYawHead = packet.scaledHeadYaw; } if (packet.metadata != null) { entity.getDataWatcher().updateWatchedObjectsFromList((List)packet.metadata); } if (packet.throwerId > 0) { entity.setVelocity(packet.speedScaledX, packet.speedScaledY, packet.speedScaledZ); } if (entity instanceof IEntityAdditionalSpawnData) { ((IEntityAdditionalSpawnData)entity).readSpawnData(packet.dataStream); } wc.addEntityToWorld(packet.entityId, entity); return entity; } catch (Exception e) { FMLLog.log(Level.SEVERE, e, "A severe problem occurred during the spawning of an entity"); throw Throwables.propagate(e); } }
September 13, 201213 yr Wow tripple fucking post much? Anyways the issue is simple, you do not follow the standard for your entity. You must have a constructor that takes a 'World' as the single parameter. Thats how Minecraft works. I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.