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Prevent tamed entity attacking players


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I think you should add this to entity constructor:


this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));


And to set damage use this:

protected void applyEntityAttributes()

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The problem is that I have just got 3 target tasks that will make i attack whatever attacks it, its owner or whatever the owner attacks. I want it to be so that if the entity is a player don't try to attack. That is all the AI I have:

        this.tasks.addTask(1, new EntityAISwimming(this));
        this.tasks.addTask(2, this.aiSit);
        this.tasks.addTask(3, new EntityAIAttackOnCollide(this, 1.0D, false));
        this.tasks.addTask(4, new EntityAIFollowOwner(this, 1.0D, 6.0F, 3.0F));
        this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
        this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
        this.tasks.addTask(6, new EntityAILookIdle(this));
        this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
        this.targetTasks.addTask(2, new EntityAIOwnerHurtByTarget(this));
        this.targetTasks.addTask(3, new EntityAIOwnerHurtTarget(this));

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