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Posted

when i break my custom furnace the inventory does not not drop i have the break block method filled out.

 

Furnace

 

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basic machine

 

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Posted

I also found another problem.  When you break a furnace with something in the slots and place a new furnace in the same spot it will have the same inventory of the previous furnace that i broke.  Is that because of the break block method not working?

Posted

Ok I'll have a look at why that is returning 0. The statement checking to see if the itemstack is not null does not return null so I think it has to do with something in the tileentity.

Posted

I mean the statement checking to see if the item stack is not null is returning false.  I'll change the getInventorySize to getInventorysize and see if it works.

Posted

We'll I got rid of the one method and made sure it over ride the getInventorySize and returned this.slots.lenght.  It now drops the item in the slots but when you replace a furnace in the same spot it will have one of that item or block in that slot.  If you break the furnace it does not drop but you can take that item out.

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