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Posted

Hey guys, I was wondering what I need to set a texture to the particles of a custom rendered block. I tried to use "setBlockTextureName()", but it seem not to work.

 

In addition, I also had some problems about collisions. I know that I need another method apart from "this.setBlockBounds(0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f);" which I believe that works only for blocks smaller that 1x1x1.

Posted

What is your particle code so far?

 

AFAIK if you want to bind block textures, you need to override getFXLayer() and return 1 for block textures, for item textures it's 2 (and for vanilla particle textures it's 0)

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted

Finally I figured it out! My texture was larger than 16x16. For some reason minecraft doesn't read images bigger then 16x16 for breaking particle. I didn't know that... :x

Posted

Finally I figured it out! My texture was larger than 16x16. For some reason minecraft doesn't read images bigger then 16x16 for breaking particle. I didn't know that... :x

 

Interesting would be which exact resolution the image had. As long as the side of the texture is a multiple of 2 and the texture itself is a square (4x4, 8x8, 16x16 32x32 etc.) then there shouldn't be a problem.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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