Posted July 16, 201411 yr Hey guys, I was wondering what I need to set a texture to the particles of a custom rendered block. I tried to use "setBlockTextureName()", but it seem not to work. In addition, I also had some problems about collisions. I know that I need another method apart from "this.setBlockBounds(0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f);" which I believe that works only for blocks smaller that 1x1x1.
July 16, 201411 yr Author I passed the name of my texture in the block src folder, do I need to add .png? And yes, my block is larger than 1x1x1.
July 16, 201411 yr Author Path: FossilHunter.MODID + ":textures/blocks/", my mod id is all lowercase. Really, so how do people do collision? Ghost blocks?
July 17, 201411 yr Author And the texture is in src/main/resources/assets/*modID*/textures/blocks/whatever.png? Yes, it is.
July 17, 201411 yr What is your particle code so far? AFAIK if you want to bind block textures, you need to override getFXLayer() and return 1 for block textures, for item textures it's 2 (and for vanilla particle textures it's 0) Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
July 17, 201411 yr Author Finally I figured it out! My texture was larger than 16x16. For some reason minecraft doesn't read images bigger then 16x16 for breaking particle. I didn't know that...
July 17, 201411 yr Finally I figured it out! My texture was larger than 16x16. For some reason minecraft doesn't read images bigger then 16x16 for breaking particle. I didn't know that... Interesting would be which exact resolution the image had. As long as the side of the texture is a multiple of 2 and the texture itself is a square (4x4, 8x8, 16x16 32x32 etc.) then there shouldn't be a problem. Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
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