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Compiler copies .java Files


Bedrock_Miner

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Heyho Guys!

 

I have seven Mods compiled and ready to download but now I recognised, that gradle copied the .java files into the jar. I don't want this to happen because it takes much memory space. I think the problem is my build.gradle file where I entered

buildscript {
    repositories {
        mavenCentral()
        maven {
            name = "forge"
            url = "http://files.minecraftforge.net/maven"
        }
        maven {
            name = "sonatype"
            url = "https://oss.sonatype.org/content/repositories/snapshots/"
        }
    }
    dependencies {
        classpath 'net.minecraftforge.gradle:ForgeGradle:1.2-SNAPSHOT'
    }
}

apply plugin: 'forge'

version = "x.x.x-mcx.x.x"
group= "com.bedrockminer.modid"
archivesBaseName = "Modname"

sourceSets {
    main {
        java { srcDirs = ["$projectDir/src"] }
resources { srcDirs = ["$projectDir/src"] } //Same directory as java!
    }
}

minecraft {
    version = "1.7.2-10.12.1.1060"
    assetDir = "eclipse/assets"
}

processResources
{
    // this will ensure that this task is redone when the versions change.
    inputs.property "version", project.version
    inputs.property "mcversion", project.minecraft.version

    // replace stuff in mcmod.info, nothing else
    from(sourceSets.main.resources.srcDirs) {
        include 'mcmod.info'
                
        // replace version and mcversion
        expand 'version':project.version, 'mcversion':project.minecraft.version
    }
        
    // copy everything else, thats not the mcmod.info
    from(sourceSets.main.resources.srcDirs) {
        exclude 'mcmod.info'
    }
}

 

If I change the asset path to $projectDir/src/assets the assets are directly copied into the jar without the assets folder.

What can I do to exclude the .java files from the mod but copy the assets correctly?

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Use the standard setup -.-

ALL resources are copied into the resulting jar -.- So if you tell it your source files are resources it'll copy them.

Separate your resources from your code, as we have in the example mod.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

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