Jump to content

Recommended Posts

Posted

It really depends on how you want it to work.  For example, if your mod did special rendering to "vampire" entities then you could make an IVampire interface and expose it as an API.  then anyone that wanted your mod to treat their entity as a "vampire" could have their entity class implement IVampire.

 

But you could also do it other ways, like you could have the special rendering method (or even whole class) in your API and other mods could call those methods, or extend your class.

 

You could try to get other mods to implement methods that you could call.  In that case you would make a Java interface with those methods, and put that in the API.  For example if you wanted to be able to check the "magicka" level of all entities, then you could have a getMagicka() method in the Java interface and you could hope that other modders would implement it so you could check magicka in their custom entities.

 

Maybe you want other mods to be able to use your blocks, items or entities.  In that case you could put a placeBlock(), a createItem() and a spawnEntity() method in your API.  Other people then could call those from their code and then use your stuff in their mods.

 

There are a lot of possibilities, and multiple ways to implement an API.  Do you have a specific idea on what you want to do?

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

Posted

Sorry for the incredibly vague request. What my mod will doing is iterating through the item registry, the oredict registry and the recipes and saving them to an SQLite database. It will be a tool to help adding mod support to my Resource Calculator. However some mods have special crafting systems like Thaumcraft and Botania so addons to my mod will need to provide a service to process those.

 

Now what I'd like to know it how should those addons register themselves with my mod? The simplest way is a singleton but my mod would end up having several singletons and while I think singletons are okay when used sparingly, 5 or 6 of them is too many. I was thinking of using Java's ServiceLoader class to find classes that inherit an abstract class and do dependency injection.

I like trains.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • When I first heard about Bitcoin back in 2018, I was skeptical. The idea of a decentralized, digital currency seemed too good to be true. But I was intrigued as I learned more about the technology behind it and its potential. I started small, investing just a few hundred dollars, dipping my toes into the cryptocurrency waters. At first, it was exhilarating to watch the value of my investment grow exponentially. I felt like I was part of the future, an early adopter of this revolutionary new asset. But that euphoria was short-lived. One day, I logged into my digital wallet only to find it empty - my Bitcoin had vanished without a trace. It turned out that the online exchange I had trusted had been hacked, and my funds were stolen. I was devastated, both financially and emotionally. All the potential I had seen in Bitcoin was tainted by the harsh reality that with decentralization came a lack of regulation and oversight. My hard-earned money was gone, lost to the ether of the digital world. This experience taught me a painful lesson about the price of trust in the uncharted territory of cryptocurrency. While the technology holds incredible promise, the risks can be catastrophic if you don't approach it with extreme caution. My Bitcoin investment gamble had failed, and I was left to pick up the pieces, wiser but poorer for having placed my faith in the wrong hands. My sincere appreciation goes to MUYERN TRUST HACKER. You are my hero in recovering my lost funds. Send a direct m a i l ( muyerntrusted ( @ ) mail-me ( . )c o m ) or message on whats app : + 1 ( 4-4-0 ) ( 3 -3 -5 ) ( 0-2-0-5 )
    • You could try posting a log (if there is no log at all, it may be the launcher you are using, the FAQ may have info on how to enable the log) as described in the FAQ, however this will probably need to be reported to/remedied by the mod author.
    • So me and a couple of friends are playing with a shitpost mod pack and one of the mods in the pack is corail tombstone and for some reason there is a problem with it, where on death to fire the player will get kicked out of the server and the tombstone will not spawn basically deleting an entire inventory, it doesn't matter what type of fire it is, whether it's from vanilla fire/lava, or from modded fire like ice&fire/lycanites and it's common enough to where everyone on the server has experienced at least once or twice and it doesn't give any crash log. a solution to this would be much appreciated thank you!
    • It is 1.12.2 - I have no idea if there is a 1.12 pack
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.