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Posted

Hello, I am rendering entities in my GUI Class, but when they render they look like this

8eb0731213bb86b668f20eb8cfb8d909.png

 

Gui Code:

 

 

package com.icecold.modularspawners.client.gui;

import com.icecold.modularspawners.tileentity.TileEntitySpawner;
import cpw.mods.fml.common.registry.EntityRegistry;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityList;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.boss.EntityDragon;
import net.minecraft.entity.boss.EntityWither;
import net.minecraft.entity.item.EntityFallingBlock;
import net.minecraft.entity.monster.EntityZombie;
import net.minecraft.entity.passive.EntityPig;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.inventory.Container;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
import org.lwjgl.opengl.GL11;

import java.util.ArrayList;
import java.util.Collection;

/**
* * Made by tattyseal on 06/08/14 at 20:44 in IntelliJ IDEA
*/
public class GuiSpawner extends GuiContainer
{
    public TileEntitySpawner tile;
    public Container container;
    public EntityPlayer player;
    public World world;

    public int x;
    public int y;
    public int z;

    public float rotation;

    public int selected = 0;

    public Collection<Entity> entityList;

    public GuiButton left;
    public GuiButton right;

    public ResourceLocation background;

    public GuiSpawner(Container container, TileEntitySpawner tileEntity, EntityPlayer player, World world, int x, int y, int z)
    {
        super(container);

        this.container = container;
        this.tile = tileEntity;
        this.player = player;
        this.world = world;

        this.x = x;
        this.y = y;
        this.z = z;

        this.xSize = 256;
        this.ySize = 256;
    }

    @Override
    public void initGui()
    {
        super.initGui();

        background = new ResourceLocation("modular", "textures/gui/spawner.png");
        rotation = 0;

        try
        {
            entityList = getEntityList();
        }
        catch(Exception e)
        {
            System.out.println("Failed to output list of Entities");
        }

        buttonList.add(left = new GuiButton(0, 100, 100, 20, 20, "<"));
        buttonList.add(right = new GuiButton(1, 200, 200, 20, 20, ">"));
    }

    @Override
    public void drawGuiContainerBackgroundLayer(float i, int j, int k)
    {
        drawDefaultBackground();
        mc.renderEngine.bindTexture(background);
        drawTexturedModalRect(guiLeft, guiTop, 0, 0, xSize, ySize);
    }

    @Override
    protected void drawGuiContainerForegroundLayer(int i, int j)
    {
        super.drawGuiContainerForegroundLayer(i, j);

        try
        {
            GL11.glPushMatrix();
            GL11.glTranslatef(guiLeft + (256 / 2), guiTop + 97, 100);

            GL11.glScalef(-30f, 30f, 30f);

            GL11.glRotatef(180, 0, 0, 1);
            GL11.glRotatef(rotation, 0, 1, 0);

            RenderHelper.enableStandardItemLighting();

            if(selected <= 0 || selected >= entityList.size());
            else RenderManager.instance.renderEntityWithPosYaw((Entity) entityList.toArray()[selected], 0, 0, 0, 0, 0);

            RenderHelper.disableStandardItemLighting();

            GL11.glPopMatrix();

            rotation += 1f;
        }
        catch(Exception e)
        {
            e.printStackTrace();
        }
    }

    @Override
    public void updateScreen()
    {

    }

    @Override
    public boolean doesGuiPauseGame()
    {
        return false;
    }

    public Collection<Entity> getEntityList() throws Exception
    {
        ArrayList<Entity> list = new ArrayList<Entity>();

        for(Object o : EntityList.stringToClassMapping.values())
        {
            Class c = (Class) o;
            System.out.println(c.getSimpleName());

            try
            {
                Entity e = (Entity) c.getDeclaredConstructor(World.class).newInstance(mc.theWorld);
                if(e instanceof EntityLivingBase) list.add(e);
            }
            catch(Exception e)
            {
                continue;
            }
        }

        return list;
    }

    @Override
    protected void actionPerformed(GuiButton button)
    {
        if(button.id == 0)
        {
            selected -= 1;
        }

        if(button.id == 1)
        {
            selected += 1;
        }
    }
}

 

 

Opengl is set to orthogonal projection in Inventory's make sure to set and reset it when you render the model:

GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glMatrixMode(GL11.GL_MODELVIEW);

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

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