Reika Posted August 10, 2014 Share Posted August 10, 2014 In the process of updating my mods to 1.7, I have run into two barriers with the changes to the FakePlayer class. Both of these stem from the fact the get() function now requires WorldServer, GameProfile instead of the previous World, String. What this then means is that in the cases where I only have the string name of the player, or wish to get a FakePlayer clientside, I have no means to do so. How would I do this? Quote Follow my mod(s) here: http://www.minecraftforum.net/topic/1969694- Link to comment Share on other sites More sharing options...
SanAndreaP Posted August 11, 2014 Share Posted August 11, 2014 To get a players' game profile instance, use world#getPlayerEntityByName(the_name_you_want_to_use_as_a_string)#getGameProfile() Quote Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works. Link to comment Share on other sites More sharing options...
Reika Posted August 11, 2014 Author Share Posted August 11, 2014 To get a players' game profile instance, use world#getPlayerEntityByName(the_name_you_want_to_use_as_a_string)#getGameProfile() And if the player is not logged in? Quote Follow my mod(s) here: http://www.minecraftforum.net/topic/1969694- Link to comment Share on other sites More sharing options...
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