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[1.7.10] TileEntity change tickRate


LoMash

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When you call registerModEntity, one of the parameters is updateFrequency, a number of ticks. Have you played with that yet?

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When you call registerModEntity, one of the parameters is updateFrequency, a number of ticks. Have you played with that yet?

 

This is just for entities, not for tileentities.

 

Add a variable

ticksExisted

, increment it every time

onUpdate

gets called, then check if

ticksExisted % 100

is 0 and if yes, then execute your code.

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This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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