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All blocks copying original blocks tile entity values.


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Through a gui, I'm setting values in a tile entity. The tile entity is grabbed through the world function, and is passed the position of the block. The value save just fine, but once they're saved, every block I place after the first one takes those values, instead of creating a new tile entity.

 

What gives?

 

Block File:

 

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Tile Entity File:

 

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