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Custom Music Disc Help 1.7.10


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Hi, so I attempted to make a custom music disc, but whenever I attempt to play the disc I always get the error "Unable to play unknown soundEvent: cm:music/Peacock.ogg". I keep the song in assets.cm.music How can I fix this?


Music Disc Code


package com.crystal.item;


import net.minecraft.item.ItemRecord;

import net.minecraft.util.ResourceLocation;


import com.crystal.creativetab.CreativeTabsManager;

import com.crystal.lib.StringLibrary;


import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;


public class RecordPeacock extends ItemRecord {


private String setRecordName;

protected RecordPeacock(String p_i45350_1_) {


// TODO Auto-generated constructor stub



this.setRecordName = "Peacock";

this.maxStackSize = 1;





    public String getRecordTitle()


        return "7 Minutes Dead - " + this.recordName;



public ResourceLocation getRecordResource(String name)


return new ResourceLocation(StringLibrary.MODID + ":music/Peacock.ogg");





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what exactly do you mean by the resource domain? I thought you were just supposed to add the path to the song.

IIRC, domain is the part of a resource location string preceding the colon. In general, a fully qualified resource location is <domain>:<path within domain>. Resource domain (in this case) is "cm" (and then you need a colon). It's an important part of mod terminology, so remember the concept for all resources in all mods.


It can be confusing, figuring out what is needed where. In context, you might need only a path within domain (just the path, or even just a filename), because other parts of the resource location are known. It appears that there is no such context for this file, so the full resource location string would be required.

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

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