Posted August 25, 201411 yr Hi, everyone! I'm having a little issue with trying to replicate the normal Minecraft glass. The issue is that I can see the sides of other blocks of my glass through one of my glass blocks, whilst the normal glass simply doesn't render the side visible through another block of glass. Any ideas? The transparency code for my "Clear Glass" block is as follows: public boolean renderAsNormalBlock() { return false; } public boolean isOpaqueCube() { return false; } Here is a picture of the issue next to the target (Clear Glass:Left, Normal Glass:Right)
August 25, 201411 yr Try using getRenderBlockPass. Taking a look at what glass does (which I highly recommend doing before asking us), I see that that would most likely be what would help. -Mitchellbrine Minecraft can do ANYTHING, it's coded in Java and you got the full power of Java behind you when you code. So nothing is impossible. It may be freaking fucking hard though, but still possible If you create a topic on Modder Support, live by this motto: I don't want your charity, I want your information
August 25, 201411 yr I don't understand this - "The issue is that I can see the sides of other blocks of my glass through one of my glass block"
August 25, 201411 yr I don't understand this - "The issue is that I can see the sides of other blocks of my glass through one of my glass block" Basically what the OP meant was that the faceculling didn't happen in the same way as the original block. E.g. if you look through both glasstypes to another glass of the same type, in one you'll see the texture of the glass behind it and in the other you won't. The solution is as Mitchelbrine said before you have to render the glass as if it is a full block so that only the sides you are directly seeing are being rendered with getRenderBlockPass
August 26, 201411 yr Hi You might find this link interesting http://greyminecraftcoder.blogspot.com.au/2013/07/rendering-transparent-blocks.html shouldSideBeRendered() is the reason. -TGG
August 27, 201411 yr Author Hi You might find this link interesting http://greyminecraftcoder.blogspot.com.au/2013/07/rendering-transparent-blocks.html shouldSideBeRendered() is the reason. -TGG Thanks! This solved my problem. (I gave you a 'Thank You' point) Here's what I was going for, and what you told me to do
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