Posted September 24, 201212 yr I am making a mod that includes certain recipes that combine two or more of an Item in a container (e.g. bowlSoup). The crafting result, also has a container. (Imagine combining two different types of stew to make a third type.) My problem, is how to enforce conservation of containers (i.e. neither create nor destroy bowls). So far, I can either designate a containerItem for both Items, or not which effectively boils down to, when the recipe is used either: [*]two containers go in, one container is produced, and both originals remain behind ==> 2 (originals) => 1 (result) + 2 (remaining) = 3 containers, or [*]two containers go in, one container is produced, and both originals are destroyed ==> 2 (originals) => 1 (result) = 1 container Ideally I should get: 2 (originals) ==> 1 (result) and 1 stays behind (or goes to the player inventory) = 2 containers, thus the player starts with two containers and ends with two containers. Any ideas how to do this? Thanks in advance! The best protection for all you meat-related data.
September 25, 201212 yr Use a third bowl in the recipe. When you do that, you'll get the first two (full) ones back, and you'll lose the third one. This is the only way I can think of right now, but there may be a much better, harder way.
September 30, 201212 yr Make a custom crafting class and you can do whatever you want to both input and output.
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