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[SOLVED]How to make a biome for 1.7.2


FishSauce

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Ok, so I have one problem left with my mod after updating it from 1.6.4, and that is biomes. I have been pushing it back for a while since I have researched for a while and I couldn't find anything. So anyways in my declaration section all I have is

 

    public static BiomeGenBase NioBiome;

 

and in the load section I have

 

    NioBiome = new NioBiome(100);

    BiomeManager.desertBiomes.add(new BiomeEntry(NioBiome, 100));

 

 

and in my class file I have

 

 

package mymod.biome;

 

import net.minecraft.block.Block;

import net.minecraft.entity.monster.EntityCreeper;

import net.minecraft.entity.monster.EntityEnderman;

import net.minecraft.entity.monster.EntityGiantZombie;

import net.minecraft.init.Blocks;

import net.minecraft.world.biome.BiomeGenBase;

 

public class NioBiome extends BiomeGenBase

{

    public NioBiome(int par1)

    {

        super(par1);

       

        this.setBiomeName("The Nio");

       

        this.topBlock = (Block)Blocks.redstone_block;

        this.fillerBlock = (Block)mymod.main.Main.MyBlock_2;

       

        this.theBiomeDecorator.treesPerChunk = 8;

        this.theBiomeDecorator.bigMushroomsPerChunk = 15;

        this.theBiomeDecorator.generateLakes = true;

 

        this.spawnableCreatureList.add(new SpawnListEntry(EntityCreeper.class, 20, 5, 15));

        this.spawnableCreatureList.add(new SpawnListEntry(EntityEnderman.class,15, 8, 12));

                this.spawnableCreatureList.add(new SpawnListEntry(EntityGiantZombie.class,20, 1, 5));

 

       

        this.setMinMaxHeight(0.9F, 1.3F);

        this.setTemperatureRainfall(0.5F, 1.0F);

 

    }

 

private void setMinMaxHeight(float f, float g) {

// TODO Auto-generated method stub

 

}

 

}

 

If there is a way to add biomes without having to create a new world type please let me know!

 

Thanks in advance!

 

 

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