Jump to content

[1.7.10 / 1180] ChunkIOExecutor.syncChunkLoad not caching chunks


Recommended Posts

Posted

While working on our mod, I noticed that our custom Entity would be constantly re-read (readEntityFromNBT), even while nothing significant was occurring.

 

After further analysis, I discovered that the same chunks were being constantly re-loaded - every frame, but never unloaded.  Chunks loaded with ChunkIOExecutor.syncChunkLoad are not added to the ChunkProviderServer's loadedChunkHashMap, which can cause them to be loaded repeatedly (with a ChunkEvent.Load each time) and never trigger a ChunkEvent.Unload.

 

This is silent behavior, so there is nothing useful in logs.

Posted

Read EAQ please : this part of the forum is for support of users, not for developers. Use proper section instead.

 

I did read the EAQ.  This is a potential bug with Forge.  I am not looking for help with the code.

 

Why would the forum be called "Support and Bug Reports", it's why would it's EAQ cover writing bug reports, if bug reports are not appropriate for this forum?

 

Just because it was discovered by analyzing the code rather than a crash report should not affect where it is reported.

 

Are you even a moderator here, or just trying to play at one and acting superior to others?

 

From what you're describing, this seems like a problem itself with Forge - I suggest you make an Issue regarding this here.

 

Thanks shieldbug, I went looking for it last night, but I was tired after a long day of work and reproducing the issue, and only gave it a half hearted try to find it.

 

Issue entered:

 

https://github.com/MinecraftForge/MinecraftForge/issues/1429

Posted

The billion dollar question EVERYBODY forgot to ask: Does this issue persist in Forge 1217?

 

 

@sen-mithrarin, if you want to play moderator, I recommend you read the EAQ AND the issue description first.

Read the EAQ before posting! OR ELSE!

 

This isn't building better software, its trying to grab a place in the commit list of a highly visible github project.

 

www.forgeessentials.com

 

Don't PM me, I don't check this account unless I have to.

Posted

This may be a false positive, caused by breakpoints, Minecraft auto-pausing when tabbed out by breakpoints, and timing.

 

After further tracing the code, I do see that the chunk is - momentarily - added to the loaded chunk map, and am now seeing Unload events.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.