Posted September 26, 201411 yr Hey, i know you must have much work with 1.8 updates, but i have a small suggestion to make Do you think adding a "Explosion" event would be possible? It would be useful because actually i can't handle the wither skull or firebal griefing In the World class: /** * returns a new explosion. Does initiation (at time of writing Explosion is not finished) */ public Explosion newExplosion(Entity entity, double x, double y, double z, float power, boolean isFlaming, boolean griefing_world) { Explosion explosion = new Explosion(this, entity, x, y, z, flame); MinecraftForge.EVENT_BUS.post(new WorldEvent.Explosion(explosion )); // Thing like this explosion.isFlaming = flame; explosion.isSmoking = griefing_world; explosion.doExplosionA(); explosion.doExplosionB(true); return explosion; }
September 26, 201411 yr Yes because this is the only place explosions are created. This is PEFECT i'll pull it RIGHT NAOI! -.- Explosions have a dozen or two codepaths that would need to be edited. I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
September 26, 201411 yr Author Lol sorry I was just suggesting Or maybe add an event to the Explosion object main constructor? Edit: well it is true explosion are kinda messy and appears a bit everywhere in the code
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