Jump to content

How to overwrite WorldGenPumpkin without editing any base classes?


Recommended Posts

Posted

If I were satisfied with letting my mod go in the jar instead of the mods folder, I would release it now. But there is one base class that I still haven't found out how to get away with not editing. I've made the game load a custom class in place of BlockPumpkin, but I don't know how to do the same with WorldGenPumpkin.

Posted

This actually got me thinking about my mods and the way they replace vanilla blocks to get small results. I'm thinking of making new blocks that spawn alongside the vanilla ones so no base classes get changed, and it makes my stuff.

 

Just a  thought, thanks for wondering this because you solved my problem :).

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.