Posted September 30, 201411 yr Context: A coremod that loads plugins ala Cauldron, Sponge, Bukkit, etc.. What is the purpose and rationale for the core mod to do AT and byte code modifications to Forge events? I've read the how-to documents but I'm looking for information why this is important and necessary. Assume the core mod function is to hide Forge details from the plugin developer, what is the real purpose of the core mod internals to transform event objects? A pointer to a commonly used mod and explanation of what is gained (why it was designed) to use AT would be helpful. Thanks
September 30, 201411 yr AT's and coremods are different things. AT's can be used to change the visibility of a field. Byte code modification is used to change vanilla behavior in ways that forge does not have events and hooks for. Check out my mod, Realms of Chaos, here. If I helped you, be sure to press the "Thank You" button!
October 1, 201411 yr Its simple, don't do coremods or anything like that. There are certian places where it is needed, but for those who dont know how to do them shouldn't be. I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
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