Posted September 28, 201213 yr Before going on i have everything rendering for my tileEntity correctly so i don't need to post code this is just a general question. So what i want to do is get the instance of the player that my TileEntity is being rendered for. This way i can change the texture of the tileEntity to give a visual aid for info linked to the player in the TileEntity. Anyone have an idea how to get the player for the Render class? Edit: Figured it out an hour after posting this. Turns out you can get the player from the the this.TileEntityRender.EntityPlayerliving. This will make a huge difference in my mods since i use team based system. Now you can tell something is going to kill you if it has a hostile texture. http://i577.photobucket.com/albums/ss215/bobstrong/ModBannerMed.png[/img]
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.