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Before going on i have everything rendering for my tileEntity correctly so i don't need to post code this is just a general question.

 

So what i want to do is get the instance of the player that my TileEntity is being rendered for. This way i can change the texture of the tileEntity to give a visual aid for info linked to the player in the TileEntity. Anyone have an idea how to get the player for the Render class?

 

Edit: Figured it out an hour after posting this. Turns out you can get the player from the the this.TileEntityRender.EntityPlayerliving. This will make a huge difference in my mods since i use team based system. Now you can tell something is going to kill you if it has a hostile texture.

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