Posted October 5, 201411 yr So I was making a core mod, I wanted to add something to simplify forge's furnace handling as I find it a bit bad as beginner modders seem to muck it up with if() statements making it a slight bit laggy when you put fuel with a lot of mods that add fuel installed. So I made this lightweight and easy to use FuelHandler that can accept blocks and items and output a fuel. I think this should be implemented into forge so beginning modders can have a more lightweight method of adding fuel, but I still think the fuel handler should stay for when modders want to experiment with NBT and metadata. Without further to do here it is: public class VinillaFurnaceFuelHandler implements IFuelHandler{ public static HashMap<Item, Integer> FurnaceFuel = new HashMap<Item, Integer>(); public class VinillaFurnaceFuelHandler implements IFuelHandler{ public static HashMap<Item, Integer> FurnaceFuel = new HashMap<Item, Integer>(); public static void RegisterFurnaceFuel(Item fuel, Integer burnTime){ FurnaceFuel.put(fuel, burnTime); } @Override public int getBurnTime(ItemStack fuel) { Item ItemInFuelSlot = fuel.getItem(); Integer BurnTime = FurnaceFuel.get(ItemInFuelSlot); if (BurnTime == null) return 0; else return BurnTime; } } And to add blocks you need this (I did the same for items just for consistency): public static void addItemFurnaceFuel(Item fuel, Integer burnTime){ VinillaFurnaceFuelHandler.RegisterFurnaceFuel(fuel, burnTime); } public static void addBlockFurnaceFuel (Block fuel, Integer burnTime){ VinillaFurnaceFuelHandler.RegisterFurnaceFuel(Item.getItemFromBlock(fuel), burnTime); } I hope this can be added to forge. Thanks for reading! CarbonBasedGhost
October 6, 201411 yr Do you have any profiling information? Anything with poorly programmed handlers will cause issues. I'm not opposed to this {if written correctly which yours has issues, mainly the map} I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
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