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Featured Replies

Posted

Hello!

 

I'm having some issues using the GuiHandler forge adds. I, sort of, copied all the code, changed names around and changed the onBlockActivated to this:

public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player)
{

	if (!world.isRemote)
        {
            player.openGui(CocoCraft2.instance, 5, world, x, y, z);
            return true;
        }

        return true;
}

 

And my GuiHandler code looks like this:

 

@Override
public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) 
{

	TileEntity tileEntity = world.getBlockTileEntity(x, y, z);

	if (tileEntity != null)
	{
		switch(ID)
		{
		case 5: return new ContainerCrusher(player.inventory, ((TileEntityCrusher)tileEntity));

		}

	}
	return null;
}
@Override
public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
{
	TileEntity tileEntity = world.getBlockTileEntity(x, y, z);

	if (tileEntity != null)
	{
		switch(ID)
		{
		case 5: return new GuiCrusher(player.inventory, ((TileEntityCrusher)tileEntity));

		}

	}
	return null;
}

 

Is there something wrong with this code, or is the problem somewhere else?

Seems valid.

 

Could you tell which issues you have?

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

  • Author

Seems valid.

 

Could you tell which issues you have?

 

When I right click nothing hapens. no errors.

  • Author

did you remember to register the GUI handler in you MainMod class, Other than that we need the error or issue you are having to help you more.

 

Yes, I have it registered inmy Main class. There are no errors, but the gui just doesn't open. *sadface*

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