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Posted

Hello!

 

I'm having some issues using the GuiHandler forge adds. I, sort of, copied all the code, changed names around and changed the onBlockActivated to this:

public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player)
{

	if (!world.isRemote)
        {
            player.openGui(CocoCraft2.instance, 5, world, x, y, z);
            return true;
        }

        return true;
}

 

And my GuiHandler code looks like this:

 

@Override
public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) 
{

	TileEntity tileEntity = world.getBlockTileEntity(x, y, z);

	if (tileEntity != null)
	{
		switch(ID)
		{
		case 5: return new ContainerCrusher(player.inventory, ((TileEntityCrusher)tileEntity));

		}

	}
	return null;
}
@Override
public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
{
	TileEntity tileEntity = world.getBlockTileEntity(x, y, z);

	if (tileEntity != null)
	{
		switch(ID)
		{
		case 5: return new GuiCrusher(player.inventory, ((TileEntityCrusher)tileEntity));

		}

	}
	return null;
}

 

Is there something wrong with this code, or is the problem somewhere else?

Posted

Seems valid.

 

Could you tell which issues you have?

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted

did you remember to register the GUI handler in you MainMod class, Other than that we need the error or issue you are having to help you more.

 

Yes, I have it registered inmy Main class. There are no errors, but the gui just doesn't open. *sadface*

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