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Posted

So, I'm creating a mod that makes minecraft a bit more realistic. To do that I am removing all vanilla minecraft recipe's with this piece of code:

CraftingManager.getInstance().getRecipeList().clear();

But there is a slight problem: this code also removes modded recipe's... Although this mod is not supposed to be played with other mods, it would still be nice for people who really want to play with other mods.

 

So: is there a way to remove vanilla minecraft recipe's only?

I never post on the forums, but when I do, I have no clue how to do a certain thing.

  • Author

You can try in @Mod use depedencies:"required-before:minecraft-forge"

 

I never used dependencies in the @Mod annotation, how do I use it?

I never post on the forums, but when I do, I have no clue how to do a certain thing.

Recipes are normally loaded in post-Init, right? try clearing the list in pre-Init or Init.

I ask complicated questions, and apparently like to write really long detailed posts. But I also help others when I can.

1st: remove recipes in per-init

if doesn't nelp:

you have something like

@Mod(modid="sscp", name="SSCP content editor", version="0.1")

after version add:

dependencies="required-before:minecraft-forge"

that means that when fml will go trwow classes with @Mod will read dependencies. It's how core-mods works.

also there is:

before:

will load before loading the mod or load normally when there is no this mod

required-before:

will load before and only if mod exists

after:

will load after loading the mod or load normally when there is no this mod

required-after:

will load after and only if mod exists

after them write modid, Example: sscp-core

the code you obtained may look like this:

@Mod(modid="sscp", name="SSCP content editor", version="0.1", dependencies="required-before:minecraft-forge")

or also you can try with

@Mod(modid="sscp", name="SSCP content editor", version="0.1", dependencies="required-before:minecraft")

But this would probably crash minecraft

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