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[1.7.10] onEntityCollidedWithBlock does not get triggered [solved]


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Posted

Hey Guys,

 

i need your help. I started to mod Minecraft using Forge some days ago. Now i would like to make a Block that gives LivingEntites and Players a potion effect if they collide with it. I looked it up in the tutorial section and i tried to implement it the same way they did. It won't work. So i started to check if the method is called with System.out.println("onEntityColliedWithBlock triggered"). I dont get the console message that at least the method has been called. Please help me ;).

 

Here is my code:

package skrillor.basemod.common;

import java.util.Random;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.item.Item;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.world.World;

public class BasicOre extends Block {

public BasicOre(Material material) {
	super(material);

	setHardness(4.0F);
	setStepSound(Block.soundTypeStone);
	setBlockName("basicOre");
	setCreativeTab(CreativeTabs.tabBlock);
}

@Override 
public Item getItemDropped(int metadata, Random random, int fortune) {
	return Item.getItemById(57);
}

public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) {
	System.out.println("onEntityCollidedWithBlock passed");

	par1World.setBlockToAir(par2, par3, par4);
}

}

 

If you need anything else to help me i'll show it to you. Thanks

 

Edit: Solved

Posted

This function is called when entity is inside block. It is not possible if your block is full-sized cube. Set custom bounds for your block.

 

Thanks, now i got it right. I set custom bounds that the Y-bound is just 0.99 and not 1. So u go into the block and the method is triggered.

Here is my solution

	@Override
public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int x, int y, int z) {
	return AxisAlignedBB.getBoundingBox(x, y, z, x+1, (double) y + 0.99 , z+1);
}

 

Posted

Just use setBlockBounds(...) in block constructor.

 

Like Eternaldoom said, this affects the Rendering, this means if i set the Y-Bounds to 2.0F u will get a block that is 2 blocks high and seems to be bugged when you still using normal textures.

Posted

Just use setBlockBounds(...) in block constructor.

 

Like Eternaldoom said, this affects the Rendering, this means if i set the Y-Bounds to 2.0F u will get a block that is 2 blocks high and seems to be bugged when you still using normal textures.

 

Are you guys sure about that?  If you follow the code the only relationship to rendering seems to be that if you have a side that has width 0 it won't render the side, and the selection box (the thin black box when your mouse goes over a block) will be affected though, but that is sort of the point because it shows you where you can hit the block.

 

Also, I thought the original question above was to enable colliding with the block.  In that case you should be making the bounds smaller, not larger.  Why are you trying to make the bounds 2.0 high?

 

Anyway, if you want a more flexible way of controlling the collision box, @Override the getSelectedBoundingBoxFromPool() and possibly the addCollisionBoxesToList() methods.  The latter is interesting because you can do things like change the collision box depending on the entity type (because entity is passes as parameter).  These definitely do NOT affect rendering.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

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