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[Solved][1.7.10]Debugging code with 3rd party mod enabled


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Hey guys, i've been trying to make a mod with a more realistic oil refeinery process, then the buildcraft one.

 

however since i got little knowledge on how the gradle works with the forge framework, i am a little confused on how to load another mod into the IntelliJ idea, i tryed ti place the mod in the eclipse/mod folder, however it makes the process return errors.

 

currently i have to build the mod each time i want to try it out, and place it in a forge enabled minecraft folder, to test with buildcraft :)

 

this process does not bother me much, however i wanted to expand my mod to support Bioms o plenty, to refine the diffrent fluids from that mod too.

 

i've only been able to find guides for the old structure, and not for the new one, sadly.

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