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[1.7.10] LivingDeathEvent is fired either twice or not at all


DaBananaboat

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I have an event handler which handles the LivingDeathEvent, but it either fires twice or not at all.

 

Why is that?

 

I'm using Forge 1230 for Minecraft 1.7.10

 

The event handler:

 

public class MobKillHandler
{
    @SubscribeEvent
    public void onMobDeath(LivingDeathEvent event)
    {
        if(!event.entityLiving.worldObj.isRemote) // Removing this line will cause the event to be fired twice, not removing it causes it to not be fired at all
        {
            return;
        }

        try
        {
            Entity killer = event.source.getSourceOfDamage();
            Entity killedMob = event.entityLiving;

            if(killer instanceof EntityPlayer)
            {
                int soulsAward = getSoulAward(killedMob);

                SoulMemoryHandler.addSoulAmount(((EntityPlayer) killer).getDisplayName(), soulsAward);
            }
        }

        // Probably died of fall damage, or a cactus
        catch(NullPointerException ex)
        {
            // NOOP
        }
    }

    private int getSoulAward(Entity mob)
    {
        if(mob instanceof EntityZombie)
        {
            return Config.soulsPerZombie;
        }

        if(mob instanceof EntitySkeleton)
        {
            return Config.soulsPerSkeleton;
        }

        if(mob instanceof EntityCreeper)
        {
            return Config.soulsPerCreeper;
        }

        if(mob instanceof EntitySpider)
        {
            return Config.soulsPerSpider;
        }

        return 0;
    }
}

 

The registry:

 

public class EventHandlers
{
    public static void register()
    {
        // Entity death event
        MinecraftForge.EVENT_BUS.register(new MobKillHandler());
    }
}

 

The registry is called here:

 

@Mod.EventHandler
public void init(FMLInitializationEvent evt)
{
    // Initialize recipes
    Recipes.init();

    // Register event handlers
    EventHandlers.register();

    Logger.info("Init completed!");
}

 

I tried using

 

event.entity.worldObj.isRemote

 

in the same sense, but that gave the same result.

 

EDIT:

 

I tried making the event sided using @SideOnly(Side.CLIENT), same result.

Pretty sure that would be a wrong approach anyway.

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You need to have the event only on the clientside?

If yes, then you have to use packets, since the event is fired serverside only.

Why it's fired twice? I don't know.

Why do you need to have it on the clientside anyway?

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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