Jump to content

EntityLiving mounting the player


DrZhark

Recommended Posts

Hi

 

I'm updating Mo'Creatures. Some of my creatures do mountEntity(entityplayer), like the bunnies and birds. So when the player right clicks on the entity, the entity mounts the player.

 

However with the new code I've noticed that the interact method seems to be called twice, I'm assuming once for client and once for server. So when the player interacts with these creatures, they mount and then rapidly unmount the player. Any ideas for workarounds?

 

@Override
public boolean interact(EntityPlayer entityplayer)
{

	if (this.riddenByEntity == null)
	{
		mountEntity(entityplayer);
	}
	return true;
}

 

Link to comment
Share on other sites

Have you tried this?

 

@Override
public boolean interact(EntityPlayer entityplayer)
{
 if(entityplayer.worldObj.isRemote)
 {
	 if (this.riddenByEntity == null)
	 {
		 mountEntity(entityplayer);
	 }
 }
 return true;
}

 

isRemote should stop it happening on the side it doesn't need to. Not sure if it'll work, but it's worth a shot.

Link to comment
Share on other sites

Or you could try using

@SideOnly(Side="CLIENT")
@Override
public boolean interact(EntityPlayer entityplayer)
{
  
  if (this.riddenByEntity == null)
  {
   mountEntity(entityplayer);
  }
  return true;
}

Or you could check which side you're on using

@Override
public boolean interact(EntityPlayer entityplayer)
{
  if (FMLCommonHandler.getEffectiveSide() == Side.CLIENT) {
   if (this.riddenByEntity == null)
   {
    mountEntity(entityplayer);
   }
   return true;
}
}

Protip: try and find answers yourself before asking on the forum.

It's pretty likely that there is an answer.

 

Was I helpful? Give me a thank you!

 

 

width=635 height=903http://bit.ly/HZ03zy[/img]

 

 

Tired of waiting for mods to port to bukkit?

use BukkitForge! (now with a working version of WorldEdit!)

Link to comment
Share on other sites

Thanks for your help...  However I'm still stuck.

 

@vroominator

didn't work :(

 

@keepcalm

using this:

if (FMLCommonHandler.getEffectiveSide() == Side.CLIENT)

 

gives me the following error message, so it doesn't compile

Cannot make a static reference to the non-static method getEffectiveSide() from the type FMLCommonHandler

 

 

also using

@SideOnly(Side="CLIENT")

gives me the following error:

The annotation @SideOnly must define the attribute value

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Your drivers are in a broken state, follow the guide in the FAQ: https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/#:~:text=How do I update my drivers%3F
    • A fatal error has been detected by the Java Runtime Environment: # # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffc3fe22b60, pid=15228, tid=5140 # # JRE version: OpenJDK Runtime Environment Microsoft-8035246 (17.0.8+7) (build 17.0.8+7-LTS) # Java VM: OpenJDK 64-Bit Server VM Microsoft-8035246 (17.0.8+7-LTS, mixed mode, tiered, compressed oops, compressed class ptrs, g1 gc, windows-amd64) # Problematic frame: # C [atio6axx.dll+0x192b60] # # No core dump will be written. Minidumps are not enabled by default on client versions of Windows # # If you would like to submit a bug report, please visit: # https://aka.ms/minecraftjavacrashes # The crash happened outside the Java Virtual Machine in native code. # See problematic frame for where to report the bug i have no idea why please help
    • Quick-Books is great with regards to coordinating your monetary data. You can decide to live talk with a specialist at Quick-Books to get the answer for your questions. You will actually want to get to the talk going to the landing page and call us +1855-210-1428.
    • Update: I managed to make the item not disappear after crafting, but it doesn't remove any durability. import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.enchantment.Enchantments; import net.minecraft.enchantment.UnbreakingEnchantment; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; public class NuggetHammer extends Item { private boolean damage; public NuggetHammer(Properties p_i48487_1_) { super(p_i48487_1_); } @Override public int getMaxDamage(ItemStack stack) { return 54 - 1; } public boolean isBarVisible(ItemStack stack) { return false; } @Override public ItemStack getContainerItem(ItemStack stack) { ItemStack copy = stack.copy(); copy.setCount(1); if (!this.damage) return copy; int unbreaking = EnchantmentHelper.getItemEnchantmentLevel(Enchantments.UNBREAKING, stack); for (int i = 0; i < unbreaking; i++) { if (UnbreakingEnchantment.shouldIgnoreDurabilityDrop(stack, unbreaking, random)) return copy; } copy.setDamageValue(stack.getDamageValue() + 1); if (copy.getDamageValue() > stack.getMaxDamage()) return ItemStack.EMPTY; return copy; } }  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.