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[Solved] Throwable Entity Collide with Still water


Tage

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So I've been trying for the past day or so to figure out how to detect when an throwable entity like the snowball hit a water block, and then replacing the block it hits with a ice block.

 

EntityFrostBolt

http://pastebin.com/ASjYvfRV

 

the code is of course experimental to see if I could find a way to detect water, so don't mind the mess!

getBlock did not work

 

and I do believe that my issue is that the entity doesn't break when it collides with water, and thus it wont activate onImpact on water

If anyone knows if there's another function I could use to detect the water collision or if I could manage to make water "solid" so to say only for the entity.

 

Any help is greatly appreciated

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All I can say is.. Oh my god!

 

I actually doubted that I would manage to get it to work with that information.

I'm not really good with either java or forge, but I surpassed everything I could ever expect from myself!

And I owe it all to you.

 

Really appreciated thanks!

 

Much love

Tage

 

<3

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All I can say is.. Oh my god!

 

I actually doubted that I would manage to get it to work with that information.

I'm not really good with either java or forge, but I surpassed everything I could ever expect from myself!

And I owe it all to you.

 

Really appreciated thanks!

 

Much love

Tage

 

<3

 

no worries, you're welcome, glad to help a fellow pilgrim on the road to Minecraft enlightenment

 

:P

 

-TGG

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