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Posted

I have an item that's being refilled when right clicking a block. However on the client it doesn't update until I use the item. How do I update the item on the client?

 

I looked around about TickHandlers, but I doubt that's what I'm looking for. Can anyone help me with this?

 

The block in question:

 

package com.richarda.minesouls.block;

import com.richarda.minesouls.common.BonfireContainer;
import com.richarda.minesouls.item.ItemEstusFlask;
import com.richarda.minesouls.reference.Names;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ChatComponentText;
import net.minecraft.world.World;

public class BlockBonfire extends BlockMineSouls
{
    public BlockBonfire()
    {
        super();
        this.setBlockName(Names.Blocks.BONFIRE);
        this.setHarvestLevel("pickaxe", 3);
        this.blockHardness = 50;
    }

    @Override
    public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int face, float par7, float par8, float par9)
    {
        if(!world.isRemote)
        {
            player.addChatMessage(new ChatComponentText("You have rested at this bonfire."));

            // Fully heal the player and reset hunger
            player.heal(player.getMaxHealth());
            player.getFoodStats().setFoodLevel(20);

            BonfireContainer props = BonfireContainer.get(player);

            props.setBonfireLocation(x, y, z);

            // Refill estus flask(s)
            ItemStack[] playerInventory = player.inventory.mainInventory;

            for(ItemStack itemStack : playerInventory)
            {
                if(itemStack != null && itemStack.getItem() instanceof ItemEstusFlask)
                {
                    ((ItemEstusFlask)itemStack.getItem()).refillEstusFlask(itemStack);
                }
            }

            return true;
        }

        return false;
    }
}

 

The item class has this method to refill it:

 

public void refillEstusFlask(ItemStack itemStack)
{
    itemStack.setItemDamage(0);
}

 

 

Posted

You don't need "if(!world.isRemote)" piece.

 

I do, otherwise it'll be fired twice. Once on the client and once on the server.

 

Playing with that, I fixed the issue.

 

The only thing that had to be checked for isRemote was the following block:

 

if(!world.isRemote)
{
    player.addChatMessage(new ChatComponentText("You have rested at this bonfire."));
}

 

Thanks Alexiy

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