Jump to content

Recommended Posts

Posted

I'm using a custom renderer for a block that is mouldable into different shapes(pillars, stairs, small blocks, etc...) and I was wondering if there is a setting that after the information has been updated to "cache" or make minecraft remember how the block looked with the result of the render so I dont have to do all the checks on each pass which block model to render.

 

The reason I ask this is that on my potato pc the normal world seems to render smoothly, but as soon as my custom block comes into view it kinda turns a bit choppy if I move the camera a lot.(10fps pc yay) and I can see the world behind it rendering first and then the block I made. I do not have those issue with standard blocks.

 

Any help or tips are greatly appriciated.

How much wood could a woodchuck chuck if a wood chuck could chuck wood - Guybrush Treepwood

 

I wrote my own mod ish... still a few bugs to fix. http://thaumcraft.duckdns.org/downloads/MagicCookies-1.0.6.4.jar

Posted

That is what I first tried, but the limitations of that dont allow me to render exactly what I want to render and how I want to render it. I will have to use  TESR for what I want, because the object is in "fluid" movement at the moment of change, but when the morphing process is over it just remains stable and doesnt need updates.

 

I'm just trying to keep low end pc's in mind heh. Is there somewhere in forge a display list I can tap into to insert my information? I cant use a display list in my code becase then the block doesnt render in the hotbar.

How much wood could a woodchuck chuck if a wood chuck could chuck wood - Guybrush Treepwood

 

I wrote my own mod ish... still a few bugs to fix. http://thaumcraft.duckdns.org/downloads/MagicCookies-1.0.6.4.jar

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.