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[1.7.10]onImpact not called when using onUpdate method?


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Posted

Bear with me, I'm new to Forge (but I know Java) and I'm struggling to find answers. I did my best to search around elsewhere and in topics on this site but it's hard when you know what you want to do but not exactly how to phrase it to search for it. In this case, I'm using an EntityThrowable that currently mimics TNT behavior with some tweaked code by using onUpdate to control the movement and fuse logic. The result is you can throw the bomb entity and it'll hit the ground and do all those physics, but it passes through entities, so I guess onImpact isn't being called anymore? How can I check for an entity collision while using onUpdate?

Posted

...and if there's some part of super.onUpdate() you don't want, go look at it and find the bits you DO want and copy them.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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