Posted November 17, 201410 yr Hey all I made two Guis and they work how i want . But if i try to handle both of them with the IGuiHandler using two different gui handlers my game crashes when i open them.But if i just use one gui handler for one gui that gui works.But obviously i want both to work. I have spent a lot hours now but i'm sure the answer is just staring me in the face.Oh and yes i have registered them in main mod file. Gui Handler 1 http://pastebin.com/demSEZeW Gui Handler 2 http://pastebin.com/LqNNks9A BioWarfare Mod: http://goo.gl/BYWQty
November 17, 201410 yr See that spot that says "switch(ID)"? That's where you add more IDs. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
November 18, 201410 yr Author I tryed mutiple cases with one gui handler but they both crashed when i did i take it you want some kind of crash report or the code from that? BioWarfare Mod: http://goo.gl/BYWQty
November 18, 201410 yr Here's mine, works fine. package com.draco18s.ores; import com.draco18s.ores.client.*; import com.draco18s.ores.entities.*; import com.draco18s.ores.inventory.*; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; import cpw.mods.fml.common.network.IGuiHandler; public class GuiHandler implements IGuiHandler { @Override public Object getServerGuiElement(int id, EntityPlayer player, World world, int x, int y, int z) { //System.out.println("This occurrs (client)" + id); if(id == 0) { TileEntity tileEntity = world.getTileEntity(x, y, z); if(tileEntity instanceof TileEntitySifter){ return new ContainerSifter(player.inventory, (TileEntitySifter) tileEntity); } } else if(id == 1) { TileEntity tileEntity = world.getTileEntity(x, y, z); if(tileEntity instanceof TileEntitySluice){ System.out.println("Returning new Container"); return new ContainerSluice(player.inventory, (TileEntitySluice) tileEntity); } } return null; } //returns an instance of the Gui you made earlier @Override public Object getClientGuiElement(int id, EntityPlayer player, World world, int x, int y, int z) { //System.out.println("This occurrs (server)" + id); if(id == 0) { TileEntity tileEntity = world.getTileEntity(x, y, z); if(tileEntity instanceof TileEntitySifter){ return new GuiContainerSifter(player.inventory, (TileEntitySifter) tileEntity); } } else if(id == 1) { TileEntity tileEntity = world.getTileEntity(x, y, z); if(tileEntity instanceof TileEntitySluice){ System.out.println("Returning new GUIcontainer"); return new GuiContainerSluice(player.inventory, (TileEntitySluice) tileEntity); } } return null; } } Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
November 18, 201410 yr Author Hmm i took you code and swapped out the relative parts and changed my gui ids to the same as yours but i still get a crash this is what my gui handler looks like now http://pastebin.com/KPq9jUMe and here is the console log: http://pastebin.com/6E1Dh8Zx Im really stuck now... BioWarfare Mod: http://goo.gl/BYWQty
November 18, 201410 yr Author It does? i have seen everyone else return there container in this situation. I just tired to return the gui screens and it crashed with. com.Looke81.BioWarfare.gui.GuiMicrobeExtractor cannot be cast to net.minecraft.inventory.Container at cpw.mods.fml.common.network.NetworkRegistry.getRemoteGuiContainer(NetworkRegistry.java:241) at cpw.mods.fml.common.network.internal.FMLNetworkHandler.openGui(FMLNetworkHandler.java:75) at com.Looke81.BioWarfare.blocks.MicrobeExtractor.onBlockActivated(MicrobeExtractor.java:100) at net.minecraft.server.management.ItemInWorldManager.activateBlockOrUseItem(ItemInWorldManager.java:409) at net.minecraft.network.NetHandlerPlayServer.processPlayerBlockPlacement(NetHandlerPlayServer.java:591) at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.processPacket(C08PacketPlayerBlockPlacement.java:74) at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.processPacket(C08PacketPlayerBlockPlacement.java:122) at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:247) at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:182) at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:736) at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:624) at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:495) at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:762) BioWarfare Mod: http://goo.gl/BYWQty
November 18, 201410 yr You have this on line 25: return new ContainerMicrobeExtractor(player.inventory, (TileEntityMicrobeExtractor) tileEntity); And this on line 42: return new ContainerMicrobeExtractor(player.inventory, (TileEntityMicrobeExtractor) tileEntity); I have this: return new ContainerSifter(player.inventory, (TileEntitySifter) tileEntity); and this: return new GuiContainerSifter(player.inventory, (TileEntitySifter) tileEntity); Spot the difference. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
November 18, 201410 yr Author wow i was always bad at those games as a kid. It actually took me a while to see what you were getting at but now i see Guis for client Containers for server Its all working now thank you for you help even when i was being incompetent. BioWarfare Mod: http://goo.gl/BYWQty
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