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[1.7.10]Adding music into the game.


rHaLeX_12

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How do I add music to my mods?

 

Scenario is like this:

 

I'm holding an item.If I right click the item,it will play a custom audio file.

 

How do I do something like this?

 

If you know where to put it,review the code here and reply to me where should I put it and what should I add into the code.

 

Code:

 

package com.rhainiel.nim;

// What allows lines with @ work

 

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.init.Blocks;

import net.minecraft.init.Items;

import net.minecraft.item.Item;

import net.minecraft.item.ItemArmor;

import net.minecraft.item.ItemFood;

import net.minecraft.item.ItemStack;

import net.minecraftforge.common.util.EnumHelper;

 

import com.rhainiel.nim.item.ItemAnt;

import com.rhainiel.nim.item.ItemAntBoots;

import com.rhainiel.nim.item.ItemAntChest;

import com.rhainiel.nim.item.ItemAntHelm;

import com.rhainiel.nim.item.ItemAntPants;

import com.rhainiel.nim.item.ItemBanshee;

import com.rhainiel.nim.item.ItemBansheeAxe;

import com.rhainiel.nim.item.ItemBansheeBoots;

import com.rhainiel.nim.item.ItemBansheeChest;

import com.rhainiel.nim.item.ItemBansheeHelm;

import com.rhainiel.nim.item.ItemBansheeHoe;

import com.rhainiel.nim.item.ItemBansheePants;

import com.rhainiel.nim.item.ItemBansheePickaxe;

import com.rhainiel.nim.item.ItemBansheeShovel;

import com.rhainiel.nim.item.ItemBansheeSword;

import com.rhainiel.nim.item.ItemSuperSword;

import com.rhainiel.nim.item.ItemU;

import com.rhainiel.nim.item.ItemUSword;

 

import cpw.mods.fml.common.Mod;

import cpw.mods.fml.common.Mod.EventHandler;

import cpw.mods.fml.common.event.FMLInitializationEvent;

import cpw.mods.fml.common.event.FMLPostInitializationEvent;

import cpw.mods.fml.common.event.FMLPreInitializationEvent;

import cpw.mods.fml.common.registry.GameRegistry;

 

//Examples of lines with @

@Mod(modid = "NIM", name = "Needed In Minecraft", version = "1.0" )

 

//Where it all begins

 

public class NIM {

 

//Blocks

public static Block blockOre;

public static Block blockBooze;

public static Block blockGlitcher;

 

//Items

public static Item itemSandwich;

public static Item itemGrilled;

public static Item itemCheese;

public static Item itemBanshee;

public static Item itemAnt;

public static Item itemU;

 

//Tools

public static Item BansheeSword;

public static Item BansheeShovel;

public static Item BansheeHoe;

public static Item BansheePick;

public static Item BansheeAxe;

 

public static Item AntPick;

public static Item AntAxe;

public static Item AntShovel;

public static Item AntHoe;

public static Item AntSword;

 

public static Item USword;

 

public static Item SuperSword;

 

//Armor

public static Item BansheeHelm;

public static Item BansheeChest;

public static Item BansheePants;

public static Item BansheeBoots;

 

public static Item AntHelm;

public static Item AntChest;

public static Item AntPants;

public static Item AntBoots;

 

public static Item UHelm;

public static Item UChest;

public static Item UPants;

public static Item UBoots;

 

 

 

public static final Item.ToolMaterial bansheeToolMaterial = EnumHelper.addToolMaterial("bansheeToolMaterial", 5, 9000, 30.0F, 10.0F, 20);

public static final Item.ToolMaterial antToolMaterial = EnumHelper.addToolMaterial("antTool", 4, 1000, 50.0F, 10.0F, 30);

public static final Item.ToolMaterial uToolMaterial = EnumHelper.addToolMaterial("uTool", 6, 100000, 90.0F, 45.0F, 30);

 

public static final ItemArmor.ArmorMaterial bansheeArmorMaterial = EnumHelper.addArmorMaterial("bansheeArmor", 9000,new int[]{8,8,8,8}, 20);

public static final ItemArmor.ArmorMaterial antArmorMaterial = EnumHelper.addArmorMaterial("antArmor", 18000, new int[]{16,16,16,16} ,20);

public static final ItemArmor.ArmorMaterial uArmorMaterial = EnumHelper.addArmorMaterial("uArmor", 30000, new int[]{20,20,20,20},30);

 

public static final Item.ToolMaterial superToolMaterial = EnumHelper.addToolMaterial("superTool", 1000000, 1000000, 100.0F, 50.0F, 30);

 

public static CreativeTabs tabNIM = new CreativeTabs("tabNIM"){

@Override

public Item getTabIconItem(){

return new ItemStack(BansheeSword).getItem();

}

};

 

@EventHandler

public void preInit(FMLPreInitializationEvent event){

//Where the items and blocks are initialized and registered into Minecraft and where config is being written

 

blockOre = new BlockOre(Material.iron).setBlockName("SuperOre").setBlockTextureName("nim:blockore").setCreativeTab(tabNIM);

GameRegistry.registerBlock(blockOre, blockOre.getUnlocalizedName().substring(5));

System.out.println(blockOre.getUnlocalizedName().substring(5));

GameRegistry.addSmelting(blockOre, new ItemStack(itemAnt), 10.0F);

blockBooze = new BlockBooze(Material.iron).setBlockName("SuperBlock").setBlockTextureName("nim:blockbooze").setCreativeTab(tabNIM);

GameRegistry.registerBlock(blockBooze, blockBooze.getUnlocalizedName().substring(5));

GameRegistry.addSmelting(blockBooze, new ItemStack(itemBanshee), 10.0F);

 

itemSandwich = new ItemFood(2, 0.5F , false).setUnlocalizedName("ItemSandwich").setTextureName("nim:sandwich").setCreativeTab(tabNIM);

GameRegistry.registerItem(itemSandwich, itemSandwich.getUnlocalizedName().substring(5));

itemGrilled = new ItemFood(20 , 1.0F, true).setUnlocalizedName("ItemGrilled").setTextureName("nim:grilled").setCreativeTab(tabNIM);

GameRegistry.registerItem(itemGrilled, itemGrilled.getUnlocalizedName().substring(5));

GameRegistry.addSmelting(itemSandwich, new ItemStack(itemGrilled), 5.0F);

itemCheese = new ItemFood(10, 0.5F, false).setUnlocalizedName("Cheese").setTextureName("nim:cheese").setCreativeTab(tabNIM);

GameRegistry.registerItem(itemCheese, itemCheese.getUnlocalizedName().substring(5));

itemBanshee = new ItemBanshee().setUnlocalizedName("Banshee Ash").setCreativeTab(tabNIM).setTextureName("nim:soul");

GameRegistry.registerItem(itemBanshee, itemBanshee.getUnlocalizedName().substring(5));

itemAnt = new ItemAnt().setUnlocalizedName("Ant Orb").setCreativeTab(tabNIM).setTextureName("nim:orb");

GameRegistry.registerItem(itemAnt,itemAnt.getUnlocalizedName().substring(5));

 

itemU = new ItemU().setUnlocalizedName("Ultimate Essence").setCreativeTab(tabNIM).setTextureName("nim:essence");

GameRegistry.registerItem(itemU, itemU.getUnlocalizedName().substring(5));

 

 

BansheePick = new ItemBansheePickaxe(bansheeToolMaterial).setUnlocalizedName("BansheePickaxe").setCreativeTab(tabNIM).setTextureName("nim:banpick");

GameRegistry.registerItem(BansheePick, BansheePick.getUnlocalizedName().substring(5));

BansheeAxe = new ItemBansheeAxe(bansheeToolMaterial).setUnlocalizedName("BansheeAxe").setCreativeTab(tabNIM).setTextureName("nim:banaxe");

GameRegistry.registerItem(BansheeAxe, BansheeAxe.getUnlocalizedName().substring(5));

BansheeShovel = new ItemBansheeShovel(bansheeToolMaterial).setUnlocalizedName("BansheeShovel").setCreativeTab(tabNIM).setTextureName("nim:banspade");

GameRegistry.registerItem(BansheeShovel, BansheeShovel.getUnlocalizedName().substring(5));

BansheeSword = new ItemBansheeSword(bansheeToolMaterial).setUnlocalizedName("BansheeSword").setTextureName("nim:itemsword").setCreativeTab(tabNIM);

GameRegistry.registerItem(BansheeSword, BansheeSword.getUnlocalizedName().substring(5));

BansheeHoe = new ItemBansheeHoe(bansheeToolMaterial).setUnlocalizedName("BansheeHoe").setCreativeTab(tabNIM).setTextureName("nim:banhoe");

GameRegistry.registerItem(BansheeHoe, BansheeHoe.getUnlocalizedName().substring(5));

 

USword = new ItemUSword(uToolMaterial).setUnlocalizedName("UltimateSword").setCreativeTab(tabNIM).setTextureName("nim:usword");

GameRegistry.registerItem(USword,USword.getUnlocalizedName().substring(5));

 

SuperSword= new ItemSuperSword(superToolMaterial).setUnlocalizedName("SuperSword").setCreativeTab(tabNIM).setTextureName("nim:supersword");

 

BansheeHelm = new ItemBansheeHelm(bansheeArmorMaterial, 0, 0).setUnlocalizedName("BansheeHelm").setCreativeTab(tabNIM).setTextureName("nim:banhelm");

BansheeChest = new ItemBansheeChest(bansheeArmorMaterial, 0 , 1).setUnlocalizedName("BansheeChest").setCreativeTab(tabNIM).setTextureName("nim:banchest");

BansheePants = new ItemBansheePants(bansheeArmorMaterial, 0,2).setUnlocalizedName("BansheePants").setCreativeTab(tabNIM).setTextureName("nim:banpants");

BansheeBoots = new ItemBansheeBoots(bansheeArmorMaterial , 0, 3).setUnlocalizedName("BansheeBoots").setCreativeTab(tabNIM).setTextureName("nim:banboot");

GameRegistry.registerItem(BansheeHelm,BansheeHelm.getUnlocalizedName().substring(5));

GameRegistry.registerItem(BansheeChest, BansheeChest.getUnlocalizedName().substring(5));

GameRegistry.registerItem(BansheePants, BansheePants.getUnlocalizedName().substring(5));

GameRegistry.registerItem(BansheeBoots, BansheeBoots.getUnlocalizedName().substring(5));

 

AntHelm = new ItemAntHelm(antArmorMaterial, 0, 0).setUnlocalizedName("AntHelm").setCreativeTab(tabNIM).setTextureName("nim:anthelm");

AntChest = new ItemAntChest(antArmorMaterial, 0,1).setUnlocalizedName("AntChest").setCreativeTab(tabNIM).setTextureName("nim:antchest");

AntPants = new ItemAntPants(antArmorMaterial,0,2).setUnlocalizedName("AntPants").setCreativeTab(tabNIM).setTextureName("nim:antpants");

AntBoots = new ItemAntBoots(antArmorMaterial,0,3).setUnlocalizedName("AntBoots").setCreativeTab(tabNIM).setTextureName("nim:antboots");

GameRegistry.registerItem(AntHelm, AntHelm.getUnlocalizedName().substring(5));

GameRegistry.registerItem(AntChest,AntChest.getUnlocalizedName().substring(5));

GameRegistry.registerItem(AntPants,AntPants.getUnlocalizedName().substring(5));

GameRegistry.registerItem(AntBoots, AntBoots.getUnlocalizedName().substring(5));

 

 

    blockGlitcher = new BlockGlitcher(Material.cloth).setBlockName("Glitch").setBlockTextureName("nim:glitched").setCreativeTab(tabNIM);

GameRegistry.registerBlock(blockGlitcher, blockGlitcher.getUnlocalizedName().substring(5));

 

GameRegistry.registerWorldGenerator(new BansheeGenerators(), 0);

GameRegistry.registerWorldGenerator(new AntGenerators(), 0);

}

 

   

 

 

 

@EventHandler

public void init(FMLInitializationEvent event){

//TileEntity,entities,GUIs and Packet registering here

 

//Tools

GameRegistry.addRecipe(new ItemStack(BansheeSword),new Object[]{"  B"," B ","A  ",'B',itemBanshee,'A',itemAnt});

GameRegistry.addRecipe(new ItemStack(BansheePick),new Object[]{"BBB"," A "," A ", 'B',itemBanshee,'A',itemAnt});

GameRegistry.addRecipe(new ItemStack(BansheeAxe),new Object[]{"BB ","BA "," A ",'B',itemBanshee,'A',itemAnt});

GameRegistry.addRecipe(new ItemStack(BansheeShovel),new Object[]{" B "," A "," A ",'B',itemBanshee,'A',itemAnt});

GameRegistry.addRecipe(new ItemStack(BansheeHoe),new Object[]{"BB "," A "," A ",'B',itemBanshee,'A',itemAnt});

 

 

//Foods

GameRegistry.addRecipe(new ItemStack(itemSandwich), new Object[]{"  ",

" B ",

" C ", 'B', Items.bread, 'C', itemCheese});

GameRegistry.addRecipe(new ItemStack(itemCheese),new Object[]{"  ",

                                                          " S ",

  " M ", 'M', Items.milk_bucket, 'S', Items.sugar});

//Blocks

GameRegistry.addRecipe(new ItemStack(blockOre), new Object[]{"  ",

" D ",

"  ", 'D', Blocks.dirt});

GameRegistry.addRecipe(new ItemStack(blockGlitcher),new Object[]{" S ",

"PHO",

" A ",'S',BansheeSword,'H',BansheeHoe, 'P',BansheePick,'A',BansheeAxe,'O',BansheeShovel});

GameRegistry.addRecipe(new ItemStack(blockBooze),new Object[]{"  ",

    " G ",

    " B ", 'G', blockGlitcher, 'B', blockOre});

//Armor

GameRegistry.addRecipe(new ItemStack(BansheeHelm),new Object[]{"  ","BBB","B B",'B',itemBanshee});

GameRegistry.addRecipe(new ItemStack(BansheeChest),new Object[]{"B B","BBB","BBB",'B',itemBanshee});

GameRegistry.addRecipe(new ItemStack(BansheePants),new Object[]{"BBB","B B","B B",'B',itemBanshee});

GameRegistry.addRecipe(new ItemStack(BansheeBoots),new Object[]{"  ","B B","B B",'B',itemBanshee});

GameRegistry.addRecipe(new ItemStack(AntHelm),new Object[]{"  ","AAA","A A",'A',itemAnt});

GameRegistry.addRecipe(new ItemStack(AntChest),new Object[]{"A A","AAA","AAA",'A',itemAnt});

GameRegistry.addRecipe(new ItemStack(AntPants),new Object[]{"AAA","A A","A A",'A',itemAnt});

GameRegistry.addRecipe(new ItemStack(AntBoots),new Object[]{"  ","A A","A A",'A',itemAnt});

 

//items

GameRegistry.addRecipe(new ItemStack(itemU),new Object[]{"HAP","CSX","BNM",'H',BansheeHelm,'A',AntHelm,'P',BansheePants,'C',AntChest,'S',BansheeSword,'X', AntPants,'B',BansheeChest,'N',AntBoots,'M',BansheeBoots});

}

 

 

 

@EventHandler

public void postInit(FMLPostInitializationEvent event){

 

}

}

 

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Adding sounds is easy you simply put your audio files (format is .ogg) in assets/modid/sounds then all you have to do to have them loaded into the game is create a sounds.json file which you put in assets/modid it should look something like this

{
   "charge": {"category": "block","sounds": [{"name": "charge","stream": false}]},
   "discharge": {"category": "block","sounds": [{"name": "discharge","stream": false}]},
   "boom": {"category": "block","sounds": [{"name": "boom","stream": false}]},
   "beam": {"category": "block","sounds": [{"name": "beam","stream": false}]}
}

There are lots of tutorials about that if you look.

 

You can then play the sound like any vanilla sound. (There are plenty of examples in the vanilla code)

 

Edit:

Example. worldObj.playSoundEffect(xCoord + 0.5D, yCoord + 0.5D, zCoord + 0.5D, "modid:boom", 10F, worldObj.rand.nextFloat() * 0.1F + 0.9F);

I am the author of Draconic Evolution

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Adding sounds is easy you simply put your audio files (format is .ogg) in assets/modid/sounds then all you have to do to have them loaded into the game is create a sounds.json file which you put in assets/modid it should look something like this

{
   "charge": {"category": "block","sounds": [{"name": "charge","stream": false}]},
   "discharge": {"category": "block","sounds": [{"name": "discharge","stream": false}]},
   "boom": {"category": "block","sounds": [{"name": "boom","stream": false}]},
   "beam": {"category": "block","sounds": [{"name": "beam","stream": false}]}
}

There are lots of tutorials about that if you look.

 

You can then play the sound like any vanilla sound. (There are plenty of examples in the vanilla code)

 

Edit:

Example. worldObj.playSoundEffect(xCoord + 0.5D, yCoord + 0.5D, zCoord + 0.5D, "modid:boom", 10F, worldObj.rand.nextFloat() * 0.1F + 0.9F);

So,if I want to add a sound of screams,like the ones ghasts have,I would add a sounds.json file and add this:

{
   "mh": {"category": "items","sounds": [{"name": "mh","stream": false}]},
  
}

 

and now how am I gonna register the file in my modid.java?

 

I'm a complete noob.

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and now how am I gonna register the file in my modid.java?

 

I'm a complete noob.

 

You don't have to.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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