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Stopping a Entity to synchronize with a specific client


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Heyho Guys!


I planned some different Entities for my mod which should be hidden from some clients completely.

For instance, I have a projectile which should be only visible for the owner. But if I just add a renderer which does nothing, you can still see the entity if you activate F3-B. Is there a way to stop the Entity from being synchronized with the special (not-owner) clients?


Additionally, can you do the same with Blocks? So that a block that should be hidden is sent to the client as a completely different block?

Example: You have a special block, maybe a (modded) storage chest. Only you as the owner can see it, for everyone else its a block of grass.


Is anything like this possible? Or are there other ways to achieve the same thing?


I'm looking forward to reading your ideas about this :)

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For the blocks you could create a tile entity that stores the owner's UUID, and then have a custom renderer to make it look like grass if the client's UUID doesn't match the owner UUID.


Same thing (kind of) with the entities.


It'll be very difficult to only synchronise the Entity or Block to the owner client, but you can give the impression of it not being there.



I'll help if I can. Apologies if I do something obviously stupid. :D


If you don't know basic Java yet, go and follow these tutorials.

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