Jump to content

BungeeCord login bug - Forge 11.14.0.1239 - MC 1.8 - OS X 10.10.1 - Java 8u25


Jofkos

Recommended Posts

When i log in into a BungeeCord Proxy, it get kicked with this message:

kyzHpjR.png

Now you'll think it's a BungeeCord bug. I though that too, but i can still connect running a "clean" Minecraft 1.8, so it can't be a BungeeCord bug.

I've not installed any mods and i researched about this bug, but i found nothing about this bug running MC 1.8

Here is my fml-client-latest.log

Here a screen of my Forge/Mc Version:

Fg3gr0L.png

 

Link to comment
Share on other sites

It is a bungeecord bug.

We use the same field to identify ourselves as they do to forward ip information.

They need to update to support both. {We nativly do because well its simple -.-}

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Link to comment
Share on other sites

It is a bungeecord bug.

We use the same field to identify ourselves as they do to forward ip information.

They need to update to support both. {We nativly do because well its simple -.-}

The problem is: Bungee updates will only be for newer versions, like 1.8 and 1.8.1.

Some servers still use Bungee 1.7 to have compatibility with both clients. I don't want to not be able to join servers just because I have Forge, specially because the mod I've done is for a server, that uses Bungee 1.7. (It's not server-side, it's client-side, but blocks some special messages from the server chat, when you press a key.)

Link to comment
Share on other sites

Well, sucks to be you. If you're joining a 1.7 server, then you can use 1.7 Forge which works just fine.

If a server admin is trying to get both 1.7 and 1.,8 clients then they are being rather stupid as the protocol changed and with the introduction of new items it's bound to crash people. And thus we wont support it.

It was requested of us by the BungeeCord people that we make FML easier to deal with. We have, its now up to them to update.

 

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Link to comment
Share on other sites

Well, sucks to be you. If you're joining a 1.7 server, then you can use 1.7 Forge which works just fine.

If a server admin is trying to get both 1.7 and 1.,8 clients then they are being rather stupid as the protocol changed and with the introduction of new items it's bound to crash people. And thus we wont support it.

It was requested of us by the BungeeCord people that we make FML easier to deal with. We have, its now up to them to update.

I won't join with 1.7 because one of the games of the server I am joining is 1.8 only.

They do it because some players CAN'T play on 1.8.

Also, did you just call all the devs from Hypixel, HiveMC and Mineplex stupid?

Btw, fix your forum please. I clicked thanks on mistake, and now I can't 'unthank'.

Link to comment
Share on other sites

Lex, the guys at Spigot have a protocol hack in place in their 1.7 builds that allow 1.8 clients to connect. 1.7 clients simply aren't shown the new 1.8 blocks.

 

LCastr0, fixed.

Read the EAQ before posting! OR ELSE!

 

This isn't building better software, its trying to grab a place in the commit list of a highly visible github project.

 

www.forgeessentials.com

 

Don't PM me, I don't check this account unless I have to.

Link to comment
Share on other sites

I won't join with 1.7 because one of the games of the server I am joining is 1.8 only.

They do it because some players CAN'T play on 1.8.

Also, did you just call all the devs from Hypixel, HiveMC and Mineplex stupid?

If they are hacking support for multiple versions of the minecraft client into there servers then yes, I am calling them stupid.

This is something I will never support if they feel like doing it then it is on there end to support it.

If you claim people "can't" run 1.8 then give me a valid reason they can't. Nothing in 1.8 save for EXTREMELY old graphics cards, i'm talking 15-20 year old cards, would cause them to not be able to use it.

 

Our 1.8 protocol is rather simple to do this error that you're encountering is simple to address on there end as well. There is nothing I can do on my end that doesn't end with me getting bitched at by Spigot/BungeeCord people to change things so its done.

 

Either way this is not my problem, so locking the thread.

 

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.


  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I personally create registries using DataPackRegistryEvent.NewRegistry. It's pretty powerful as long as you know how to make codecs. In some class, make a registry key like so: public static final ResourceKey<Registry<MyDataType>> MY_REGISTRY = ResourceKey.createRegistryKey(new ResourceLocation(MyMod.MOD_ID, "registry_name")); This will make a registry that holds objects of type "MyDataType". JSON files stored in data/<datapack_namespace>/modid/registryname/ will be parsed and put into this registry. Note that the directory structure has a folder named after your mod inside your datapack directory, so the actual path would look like: data/my_mod/my_mod/registry_name (or if another mod uses your registry: data/their_mod/my_mod/registry_name. To register this registry, subscribe to the DataPackRegistryEvent.NewRegistry event on the MOD event bus and call event.dataPackRegistry() for every registry you have. An example of what I'm doing for my mod (this is in the constructor for the main mod file): IEventBus bus = FMLJavaModLoadingContext.get().getModEventBus(); bus.addListener((DataPackRegistryEvent.NewRegistry event) -> { event.dataPackRegistry(ModRegistries.INSULATOR_DATA, InsulatorData.CODEC); }); CODEC is a public static field inside the class for the custom data type I am registering. It holds a Codec<InsulatorData> that tells Minecraft how to serialize/deserialize the data. Most of my data so far can be represented by records, so I use RecordCodecBuilder.create() to do this: public static final Codec<InsulatorData> CODEC = RecordCodecBuilder.create(instance -> instance.group( // Yadda yadda ).apply(instance, InsulatorData::new)); What exactly to put here depends on what you're trying to do, so that's up to you. But basically you're just defining a list of codecs that correspond to the parameters of the record (data type). Most primitive data types have records in the Codec class (ex. Codec.INT) that you can use, and other classes like ResourceLocation have their own codecs as a static field (ex. ResourceLocation.CODEC). Hopefully this is what you're looking for, and that this helps.
    • Good days  I finnaly manage to fix and get a working gui from BlockItem and from BlockEntity the next issues i have to fix is this the block Entity model for some reason is moved to the south west  this briefcase model must be centered but is moved to a side, i have nothing weird in the code but this is happening // ########## ########## ########## ########## @Override public RenderShape getRenderShape(BlockState blkstate) {     return RenderShape.MODEL; } the block model is out of place However The hitBox of the block is right in place   ########################################################################################################### This next issue  Mi gui also adds the 5 slots from the player equipment the thing is theres no filter to determine whats can be put in an armor slot and what not      i have this method that draws the slots for the armor, the part i dont get i slike wheres the code that responds when you set an item in a item slot to do checks and allow the item to be set or not  //########## ########## ########## //Draw Player Armor private void addPlayerArmorSlots(Inventory playerInventory) { // 36 this.addSlot(new Slot(playerInventory, 39, 8, 8)); this.addSlot(new Slot(playerInventory, 38, 8, 26)); this.addSlot(new Slot(playerInventory, 37, 8, 44)); this.addSlot(new Slot(playerInventory, 36, 8, 62)); this.addSlot(new Slot(playerInventory, 40, 26, 53)); }   theres must be a method that triggers when you set a itemstack inside an slot and allows to do a check if its a valid item for that slot                                             
    • No like how do I use my new PreperableReloadListener, I know how to set it up now and register it, I just need to know how to use it in other classes.
    • Completely out of the blue my forge loader is lagging, although at 120 fps. Like when I turn it lags, or hit mobs it lags, or run sometimes although staying at 120 fps. I found another person having a similar problem:  But there was no solution I dont think. I tried everything from: 1. Updating my computer 2. Updating/reinstalling forge 3. Testing if allocated memory was problem (if it was low or high or mid nothing changed) 4. Adding various performance mods 5. Deleting most of my profiles if storage was a problem.   Really not sure what to do next or if forge is just broken for ever for me now.  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.