Posted December 7, 201410 yr I was wondering, can a Tile Entity have a Techne model? And if so, how do you do it? Thanks in advance.
December 7, 201410 yr Of corse a model is a model it dosnt matter what you use it on. I am the author of Draconic Evolution
December 7, 201410 yr Of corse a model is a model it dosnt matter what you use it on. Alright, how do you do it?
December 7, 201410 yr http://www.minecraftforge.net/wiki/Rendering_a_Techne_Model_as_a_Block I'm pretty sure this is outdated, but it should be the same. The proud(ish) developer of Ancients
December 7, 201410 yr take a look at TileEntityChestRenderer that uses the same type of model. Then you just register it like any other TESR I am the author of Draconic Evolution
December 8, 201410 yr take a look at TileEntityChestRenderer that uses the same type of model. Then you just register it like any other TESR Well I've been looking at TileEntityChestRenderer and some various tutorials. The only thing that confuses me is how am I supposed to set the model? The only thing I could find is binding a texture but what good is a texture without a model? Any further help is appreciated.
December 8, 201410 yr You need a TileEntitySpecialRenderer class, that class holds a reference to your ModelWhatever class. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
December 8, 201410 yr You need a TileEntitySpecialRenderer class, that class holds a reference to your ModelWhatever class. Alright, I got that, what else?
December 9, 201410 yr http://www.minecraftforge.net/wiki/Rendering_a_Techne_Model_as_a_Block I'm pretty sure this is outdated, but it should be the same. Oh, I didn't see this post, sorry. I have followed this tutorial and haven't tested it yet, hope it works.
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