Jump to content

Recommended Posts

Posted

First off, this is most likely a Minecraft issue and not a Forge bug.

 

I am registered to receive the GuiOpenEvent in one of my classes and noticed that it gets fired twice for GuiGameOver. Once when the GUI is first opened (expected) and again when it is closed by clicking the "Respawn" button (unexpected). At first I thought it may be because the GuiGameOver screen creates a 2nd new screen, GuiYesNo, after clicking the "Title screen" button but in both cases event.gui.toString() is still "net.minecraft.client.gui.GuiGameOver".

 

To reproduce this, simply get to the death screen by typing "/kill" and notice that the GuiOpenEvent fires twice.

 

I am using Forge 1.8-11.14.0.1261.

Posted

What is the stac of both?

it wouldnt be us firing it twice, it'd be the game doing it.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted

1st stacktrace (after "/kill" is executed):

 

 

Thread [Client thread] (Suspended (breakpoint at line 112 in Coordinates))

Coordinates.GuiOpenEvent(GuiOpenEvent) line: 112

ASMEventHandler_14_Coordinates_GuiOpenEvent_GuiOpenEvent.invoke(Event) line: not available

ASMEventHandler.invoke(Event) line: 55

EventBus.post(Event) line: 138

Minecraft.displayGuiScreen(GuiScreen) line: 906

Minecraft.runTick() line: 1639

Minecraft.runGameLoop() line: 1022

Minecraft.run() line: 345

Main.main(String[]) line: 117

NativeMethodAccessorImpl.invoke0(Method, Object, Object[]) line: not available [native method]

NativeMethodAccessorImpl.invoke(Object, Object[]) line: not available

DelegatingMethodAccessorImpl.invoke(Object, Object[]) line: not available

Method.invoke(Object, Object...) line: not available

Launch.launch(String[]) line: 135

Launch.main(String[]) line: 28

GradleStart(GradleStartCommon).launch(String[]) line: 78

GradleStart.main(String[]) line: 45

 

 

 

 

2nd stacktrace (after "Respawn" is clicked)

 

 

Thread [Client thread] (Suspended (breakpoint at line 112 in Coordinates))

Coordinates.GuiOpenEvent(GuiOpenEvent) line: 112

ASMEventHandler_14_Coordinates_GuiOpenEvent_GuiOpenEvent.invoke(Event) line: not available

ASMEventHandler.invoke(Event) line: 55

EventBus.post(Event) line: 138

Minecraft.displayGuiScreen(GuiScreen) line: 906

GuiGameOver.actionPerformed(GuiButton) line: 61

GuiGameOver(GuiScreen).mouseClicked(int, int, int) line: 472

GuiGameOver(GuiScreen).handleMouseInput() line: 544

GuiGameOver(GuiScreen).handleInput() line: 516

Minecraft.runTick() line: 1663

Minecraft.runGameLoop() line: 1022

Minecraft.run() line: 345

Main.main(String[]) line: 117

NativeMethodAccessorImpl.invoke0(Method, Object, Object[]) line: not available [native method]

NativeMethodAccessorImpl.invoke(Object, Object[]) line: not available

DelegatingMethodAccessorImpl.invoke(Object, Object[]) line: not available

Method.invoke(Object, Object...) line: not available

Launch.launch(String[]) line: 135

Launch.main(String[]) line: 28

GradleStart(GradleStartCommon).launch(String[]) line: 78

GradleStart.main(String[]) line: 45

 

 

 

 

Sure enough, when "Respawn" is clicked, Minecraft decides it wants to open a new null screen, which the game then interprets as a GuiGameOver because the player has <= 0 health. So it is just an unintended side effect of some bad coding from Mojang.

 

I used this to my advantage by using the following logic:

if(mc.currentScreen != null)
{
//"Respawn" is clicked
}
else
{
//GuiGameOver is initially displayed
}

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hi,  I'm using Forge 47.3.0 for Minecraft 1.20.1 I apologise if this is obvious I am very new to modding for Minecraft. I sucessfully made a mod that launched without errors or crashes (without it doing anything) but in order to add the features I need, I need to add "Custom Portal API [Forge]" as a dependency. However no matter the way I've tried to acheive this, it crashes. I am pretty sure it's not the way I'm putting it in the repositories, the dependencies or the way I'm refrencing it, as I've a hundred diffrent combinations and multiple Maven methods. And on all those diffrent variations I still get this crash: pastebin.com/UhumzZCZ Any tips would be invaluable as I've been loosing my mind over this!
    • Hi, i'm really having problems trying to set the texture to my custom item. I thought i'm doing everything correctly, but all i see is the missing texture block for my item. I am trying this for over a week now and getting really frustrated. The only time i could make the texture work, was when i used an older Forge version (52.0.1) for Minecraft (1.21.4). Was there a fundamental change for textures and models somewhere between versions that i'm missing? I started with Forge 54.1.0 and had this problem, so in my frustration i tried many things: Upgrading to Forge 54.1.1, created multiple new projects, workspaces, redownloaded everything and setting things up multiple times, as it was suggested in an older thread. Therea are no errors in the console logs, but maybe i'm blind, so i pasted the console logs to pastebin anyway: https://pastebin.com/zAM8RiUN The only time i see an error is when i change the models JSON file to an incorrect JSON which makes sense and that suggests to me it is actually reading the JSON file.   I set the github repository to public, i would be so thankful if anyone could take a look and tell me what i did wrong: https://github.com/xLorkin/teleport_pug_forge   As a note: i'm pretty new to modding, this is my first mod ever. But i'm used to programming. I had some up and downs, but through reading the documentation, using google and experimenting, i could solve all other problems. I only started modding for Minecraft because my son is such a big fan and wanted this mod.
    • Please read the FAQ (link in orange bar at top of page), and post logs as described there.
    • Hello fellow Minecrafters! I recently returned to Minecraft and realized I needed a wiki that displays basic information easily and had great user navigation. That’s why I decided to build: MinecraftSearch — a site by a Minecraft fan, for Minecraft fans. Key Features So Far Straight-to-the-Point Info: No extra fluff; just the essentials on items, mobs, recipes, loot and more. Clean & Intuitive Layout: Easy navigation so you spend less time scrolling and more time playing. Optimized Search: Search for anything—items, mobs, blocks—and get results instantly. What I’m Thinking of Adding More data/information: Catch chances for fishing rod, traveling villager trades, biomes info and a lot more. The website is still under development and need a lot more data added. Community Contributions: Potential for user-uploaded tips for items/mobs/blocks in the future. Feature Requests Welcome: Your ideas could shape how the wiki evolves! You can see my roadmap at the About page https://minecraftsearch.com/about I’d love for you to check out MinecraftSearch and see if it helps you find the info you need faster. Feedback is crucial—I want to develop this further based on what the community needs most, so please let me know what you think. Thanks, and happy crafting!
    • Instructions on how to install newer Java can be found in the FAQ
  • Topics

  • Who's Online (See full list)

    • There are no registered users currently online
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.