Posted December 13, 201410 yr i spawned several mobs in lava, and as they died (i think it was on their death. they explode if they die in fire/lava. it could be from spawning them too), the game crashed. it happened in other cases too though, such as event replacing entity on spawn before i disabled that. https://dl.dropboxusercontent.com/u/62600417/fml-client-latest_201412130310.log note, this doesn't happen in java 7.
December 13, 201410 yr What entity are you spawning? I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
December 13, 201410 yr Author in this case it was the entity prinny spawned through spawn egg, but when i had the event replacer replace vanilla mobs with custom ones, any one of them would cause that as soon as the world was started if there already were a few replaceable mobs present. most of those custom entities were nearly blank extensions to original mob, only having the main class that would modify their hitbox size. code for the prinny entity: https://dl.dropboxusercontent.com/u/62600417/Minecraft/etc/ent1.txt code for the blank entity: https://dl.dropboxusercontent.com/u/62600417/Minecraft/etc/exmob.txt stuff for the event, in preinit: EntityRegistry.registerModEntity(EntityCMMSpider.class, "Spider", 18, YarrCuteMobModels.instance, 40, 1, true); render, in init: if (YarrCuteMobModels.SpiderReplaceModel == true) RenderingRegistry.registerEntityRenderingHandler(EntityCMMSpider.class, new RenderCMMSpiderCMM(new ModelCMMSpider(), 0.3F)); and in EntityJoinWorldEvent if (event.entity.getClass() == net.minecraft.entity.monster.EntitySpider.class)//.getSimpleName() == "EntitySpider")// { EntityCMMSpider spawnEntity = new EntityCMMSpider(event.world); Entity entitySrc = event.entity; spawnEntity.setPosition(event.entity.posX, event.entity.posY, event.entity.posZ); // spawnEntity.setAngles(event.entity.rotationPitch, event.entity.rotationYaw); event.world.spawnEntityInWorld(spawnEntity); spawnEntity.func_180432_n(entitySrc); event.entity.setDead(); }
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