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Posted

I am recieving an error on my power converter(my power system to RF), missing a mapping. But I did in fact register my tile entity.

[shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]

  • Author

@EventHandler
public void load(FMLInitializationEvent event)
{
	//Blah blah, other stuff

	if(Loader.isModLoaded("Thermalfoundation"))
	{
		GameRegistry.registerTileEntity(TileEntityRFToLV.class, "TileEntityRFToLV");

 

[shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]

  • Author

I am not quite sure. I would think so as thermal foundation is loaded in the server i noticed the error on.

It is there so that I don't call anything non-existent.

TF is not required to run my mod, but if it is detected, compatibility is set up.

[shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]

Hi

 

>>Why is that isModLoaded there? Does it get past that?

>I am not quite sure.

 

Just a suggestion - do you know how to use the debugger and breakpoints?

 

If not, try this

http://www.vogella.com/tutorials/EclipseDebugging/article.html

It's really quite awesome what you can do with the debugger and once you've learnt how to use it you'll wonder how you ever managed without it.

 

-TGG

 

 

Why not just look up the correct one?!

Well, I did.

 

From the TF jar file:

@Mod(modid="ThermalFoundation", name="Thermal Foundation", version="1.7.10R1.0.0B3", dependencies="required-after:CoFHCore@[1.7.10R3.0.0B4,)", canBeDeactivated=false)

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

  • Author

They localize it with fields in the file. They don't place them in right there.

[shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]

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