Posted December 16, 201410 yr I want an item that will place one of 16 blocks when used, and I'm trying to figure out the easiest way to cycle through said 16 blocks without 16 different if() statements. My current idea is a Block[], but I can't seem to get that to work. Any suggestions?
December 16, 201410 yr You mean a random one of the 16 blocks? If so, add a Block[] and a Random field in your item, and when ou want to place that block, get the Block using Block block = blockArray[random.nextInt(blockArray.length)] . Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
December 17, 201410 yr Author Actually I'm just looking to cycle through one of my 16 custom fire blocks using a custom flint and steel. I've got most of the rest of the code figured out, I just can't figure out how to initializes an array of blocks.
December 17, 201410 yr You'll need some sort of integer variable to store which block you're on. Then do something like this: int i = 0; // Only do this once block = blockArray[i++]; i %= 16; Alternatively, if you take advantage of the fact that assignment statements return the type that was assigned, you can do something like this: int i = 0; block = blockArray[i = (i + 1) % 16]; Do note that the second method may be considered poor style. GitHub|Recipe API Proposal
December 17, 201410 yr Author You'll need some sort of integer variable to store which block you're on. Then do something like this: int i = 0; // Only do this once block = blockArray[i++]; i %= 16; Alternatively, if you take advantage of the fact that assignment statements return the type that was assigned, you can do something like this: int i = 0; block = blockArray[i = (i + 1) % 16]; Do note that the second method may be considered poor style. I already had all of this figured out. All I need to know is how to initialize and write to this blockArray because every time I try IntelliJ throws every error known to mankind at me.
December 17, 201410 yr If you want it to be different from player to player, you may want to attach that integer to every player. This means you need to use extended entity properties. Here's a link: http://jabelarminecraft.blogspot.com/p/minecraft-17x.html Another way of doing it is having a "tool" that places the blocks down for you. You can use the damage value to store which block you want to use, since you only have 16 blocks. Neither of the above options is trivial. There might also be a way of getting what you want using the number of items in the stack (ItemStack.getSize() % 16), although that won't necessarily cycle if the player changes the stack size, but as long as the player keeps placing down blocks, they will cycle. (A useful side-effect of this is that if the player breaks the last block placed, the cycle will automatically go back one step.) GitHub|Recipe API Proposal
December 17, 201410 yr Author OK, all of this stuff is really helpful, but nobody has answered my first question, so I'm just gonna put it here, again. How do I initialize and write to a block array? Because every time I try the common sense way I get every error known to mankind.
December 17, 201410 yr It would be helpful if you told us what errors you got. "Every error" doesn't give us any information about your problem, which is why you aren't getting the answers you need. GitHub|Recipe API Proposal
December 17, 201410 yr Author I am literally asking for one line of code. for an int array I would write int[] intArray = new int[5]; what do I write to get an array that holds 16 blocks?
December 17, 201410 yr Are you asking how to register blocks? You wouldn't initialize them otherwise. Assuming you've registered the blocks already, you should already have static references to them. You can just make a block array, then assign each element individually: Block[] blockArray = new Block[16]; blockArray[0] = block0; // ... Again, with no information about the supposed errors you're getting, it is impossible to help you further. GitHub|Recipe API Proposal
December 17, 201410 yr Author OK, so I've been doing it right the whole time. Every time I try to do that, the first line public Block[] blockArray = new Block[16]; works fine, but then when I try to write to it in the next line blockArray[1] = ModBlocks.modblock; IntelliJ thrown an Unknown Class error at me for both sides of the line.
December 17, 201410 yr Did you import your classes properly? (I assume you know how the package structure works in Java, but you should at least know what a "class" is.) GitHub|Recipe API Proposal
December 17, 201410 yr Author Did you import your classes properly? (I assume you know how the package structure works in Java, but you should at least know what a "class" is.) Pretty sure I have, at least I assume so. I'm kind of new to Java, but not that new. The code is here https://github.com/WolfAmaril/ColoredFlame/blob/master/src/main/java/com/wolfamaril/coloredflame/item/ItemAdaptiveIgnitorHardened.java if you want to double check that I haven't missed something really obvious.
December 17, 201410 yr My guess is that your project isn't set up properly or got changed. Try reverting to the most recent working version of your code, and see if the problem persists. Comment out lines until the error disappears. Then you'll have a better understanding of what causes the error. From looking at the github repository, the classes that you import don't actually exist. (This probably isn't the problem since your project setup could be using the libraries externally.) As a side note, instead of having multiple if statements when you're checking integer equality, you can use a switch statement instead. It usually looks nicer. (There are also some optimizations that compilers can do with switches, but that's not really relevant.) GitHub|Recipe API Proposal
December 17, 201410 yr Where do you do blockArray[1] = ModBlocks.modblock; ? You said next line... so directly below where you initialize the array? That is wrong. You need to set it inside a constructor/method/initializer. Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
December 17, 201410 yr Or do something like this: Block[] blockArray = new Block[]{block1,block2,block3,block4,...}; Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
December 17, 201410 yr Or do something like this: Block[] blockArray = new Block[]{block1,block2,block3,block4,...}; This will almost certainly fail, because those variables are almost certainly null at the time, and the array won't update when those variables get defined. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
December 17, 201410 yr Author Where do you do blockArray[1] = ModBlocks.modblock; ? You said next line... so directly below where you initialize the array? That is wrong. You need to set it inside a constructor/method/initializer. For those of you wondering. This was the answer I was looking for. I was trying to set the array values outside the constructor. When I set the array values inside the constructor, it works.
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