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Colored bed: the player won't sleep


Kander16

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Hello,

 

I have a problem about my colored bed.

 

When i right click the "Blue bed" it flashes into the bed and goes back out withing a half second.

 

Everything works good exept that part, it just won't get into bed ant sleep i see "Leave bed" for a flash of time and then you get out of the bed. It doesn't crahses or anything like that, no log message, nothing

I think its with the BlockBlueBed file, i dont see a reason why it is at the ItemBlueBed, but for sure iam posting it below.

 

Please help.

 

ItemBlueBed.java

http://pastebin.com/uiMi5i1g

BlockBlueBed.java

http://pastebin.com/z12Kw6cX

 

 

Creator of the Master Chef Mod and many more to come.

 

If I helped you, please click the 'thank you' button.

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I'm fairly certain that there are parts of the EntityPlayer file that point directly to Blocks.Bed

 

Unsure exactly how to go around that, but when I was messing around with making new beds a few versions ago, I had to change something in the EntityPlayer file to accept new types of beds, even though I was extending the BlockBed file. I wasn't using forge at the time. Might want to check those files as well?

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I'm fairly certain that there are parts of the EntityPlayer file that point directly to Blocks.Bed

 

Unsure exactly how to go around that, but when I was messing around with making new beds a few versions ago, I had to change something in the EntityPlayer file to accept new types of beds, even though I was extending the BlockBed file. I wasn't using forge at the time. Might want to check those files as well?

Nope. Forge made a hook for that.

 

@kander16:

I don't see you overriding isBed() in your blocks class. You need to do that in order for it to be recognized as a bed. (The original implementation checks if the block instance is

Blocks.bed

, so it will return false on your block instance).

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

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This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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Yes, it works!

 

Know I know what I was forgotten.

Just the @Override Anotation with

 

    public boolean isBed(IBlockAccess world, int x, int y, int z, EntityLivingBase player)

    {

        return this == Living.blockBlueBed;

    }

 

In it.

 

 

Also, is there a way to work more efficient, like

return this == Living.blockBlueBed OR Living.blockOrangeBed?

 

Thanks!

Creator of the Master Chef Mod and many more to come.

 

If I helped you, please click the 'thank you' button.

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You can make a super class BlockColoredBed and have all your custom colored beds extend that class.

Then in your superclass, override isBed and check if

this instanceof BlockColoredBed

.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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