brandon3055 Posted December 21, 2014 Posted December 21, 2014 Just wondering if there is any detailed information/tutorials about the new BlockState added in 1.8? I have managed to put together bits of information from various posts and the minecraft code and i think i have a basic understanding but i would really like all the information available before i start messing with it. Quote I am the author of Draconic Evolution
Tyron Posted December 21, 2014 Posted December 21, 2014 BlockState in the end is just a method to combine block and named metadata. Same as x,y,z coordinates are combined in BlockPos. Quote
Draco18s Posted December 21, 2014 Posted December 21, 2014 OTOH this is just a mess: Blocks.planks.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.JUNGLE); We have to get the default state, then modify it, rather than having a way to access the state directly and involves a static property and an Enum. I mean, fine, sure, BlockStates are nicer than metadata and can include world-based states (FenceGate:isInWall) but holy hells did the code get longer and harder to read. world.getBlockMetadata -> 3 means I need a hand dandy lookup table, yes, but it's a lot easier to remember that function call and a lot faster to type out. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
TheGreyGhost Posted December 21, 2014 Posted December 21, 2014 Hi You might find this link useful http://greyminecraftcoder.blogspot.co.at/2014/12/blocks-18.html -TGG Quote
brandon3055 Posted December 22, 2014 Author Posted December 22, 2014 OTOH this is just a mess: Blocks.planks.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.JUNGLE); We have to get the default state, then modify it, rather than having a way to access the state directly and involves a static property and an Enum. I mean, fine, sure, BlockStates are nicer than metadata and can include world-based states (FenceGate:isInWall) but holy hells did the code get longer and harder to read. world.getBlockMetadata -> 3 means I need a hand dandy lookup table, yes, but it's a lot easier to remember that function call and a lot faster to type out. Thats where i was a bit confused. Why make it so much more complex when metadata in a lot of cases was so much easier? I can see the potential benefit with the new system but a way to set metadata directly would have been nice. Oh well thanks for the replies. Quote I am the author of Draconic Evolution
Draco18s Posted December 22, 2014 Posted December 22, 2014 Why make it so much more complex when metadata in a lot of cases was so much easier? Probably a mid-point step towards the API. I suspect there will be a revision farther down the line that will make it "simpler" again while retaining the benefits of the new system. But...it probably means I'll be skipping 1.8 Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
brandon3055 Posted December 23, 2014 Author Posted December 23, 2014 Probably a mid-point step towards the API. I suspect there will be a revision farther down the line that will make it "simpler" again while retaining the benefits of the new system. But...it probably means I'll be skipping 1.8 In that case that may be a possibility for me aswell... Im only about half way through the process of fixing all the errors in my classes, then i need to learn the new texture/model system and then finally i need to go through and fix everything that has been broken by the update... And on top of that i still have a ton of content i want to add to 1.7.10. I know in the past there have been a lot of mc versions that most modders have completely skipped would you consider 1.8 to be one of those versions? Quote I am the author of Draconic Evolution
Draco18s Posted December 23, 2014 Posted December 23, 2014 I know in the past there have been a lot of mc versions that most modders have completely skipped would you consider 1.8 to be one of those versions? I think it will be more used than those skipped versions in the past, but yeah, there's going to be a A LOT of people--the lower skilled among us and those with less time--who will look at the sheer number of things that they'll have to relearn and say to themselves, "I think I'm happy with 1.7.10, I'll just add Gany's Surface for the 1.8 stuff." Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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