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Posted

I know you can add lore to an item with the addInformation method in the item's class but I want to be able to do that with all my items without creating a new class for each of them.

 

I tried this, but the item still doesn't have any extra information when hovering. Can someone tell me what I'm doing wrong?:

 

 

Custom Item class "LItem"

 

public class LItem extends Item

{

public static String lore;

 

public LItem(String lore)

{

super();

this.lore = lore;

}

    @SideOnly(Side.CLIENT)

    public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean aBoolean)

    {

    if(lore != "")

    {

    list.add(lore);

    }

    }

}

 

 

Registering a new LItem

 

 

helm_of_darkness = new LItem("Grants invisibility when worn.")

.setUnlocalizedName("helm_of_darkness")

.setCreativeTab(LegendaryCreative.tabArmour)

.setTextureName(LegendaryMod.modid + ":" + "helm_of_darkness");

GameRegistry.registerItem(helm_of_darkness, "helm_of_darkness");

 

Posted

Pro tip: Vanilla already has a way to add lore to items. I dont use it because addInformation works better for my purpose but the advantage to the vanillla way is that you can also use it to add lore to vanilla items. Here is an example of how to use it.

ItemStack stack = (any ItemStack)
NBTTagCompound nbt = stack.getTagCompound();
if (nbt == null) nbt = new NBTTagCompound();

NBTTagList lore = new NBTTagList();
lore.appendTag(new NBTTagString("lore line 1"));
lore.appendTag(new NBTTagString("lore line 2"));
lore.appendTag(new NBTTagString("lore line 3"));
//etc

NBTTagCompound display = new NBTTagCompound();
display.setTag("Lore", lore);

nbt.setTag("display", display);
stack.setTagCompound(nbt);

I am the author of Draconic Evolution

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