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Posted

Check the entity's rotation values and compare to the player's.  Particularly rotationYaw.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

In LivingHurtEvent check if source was other entity, get that entity and compare pitch/yaw of entity hurt (remember casting, instanceof) with position of attacker.

 

I'm just adding something more.

1.7.10 is no longer supported by forge, you are on your own.

Posted

@SubscribeEvent
public void hurt(LivingHurtEvent e){
	Entity attacker = e.source.getSourceOfDamage();
	EntityLivingBase living = e.entityLiving;
	if(attacker != null && living != null){
		if((attacker.getRotationYawHead() % 360) + 45 > (living.getRotationYawHead() % 360)){
			System.out.println("Blow from back!");
		}
	}
}

Always works :(

Posted

Attacker yaw: 359

Defender yaw: 0

--> code runs, attacker and defender are only 1 degree off, I wonder why.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Solved. Thanks.

if(attacker != null && living != null){
		double angle = MathHelper.wrapAngleTo180_double(attacker.rotationYaw); 
		double angleTarget = MathHelper.wrapAngleTo180_double(living.getRotationYawHead());
		if(Math.abs(angle - angleTarget) < 22.5D){  
			System.out.println("DUDE");
		}
	}

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