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How to open an inventory on entity interaction?


hrb1658

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Ok, so my question is pretty general. I have used tile entities before and know that there is a method in EntityPlayer called openGui(mod, modGuiId, world, x, y, z) for opening a tile entity gui, but how could you open one by right clicking on an entity? I have checked EntityMinecartContainer but it just uses displayGUIChest(), which I don't want because its for a specific type of gui. So how do I open a gui 'on an entity' serverside, meaning I don't have to send any packets myself?

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Look at

EntityHorse

or whatever vanilla calls it.  Also the storage minecart.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Look at

EntityHorse

or whatever vanilla calls it.  Also the storage minecart.

No, those work different, because they are vanilla.

 

Right, because Vanilla.

 

God damn inventories always being treated different depending on what they are.

 

(seriously, player, zombies, endermen, horses ALL have different inventory systems, wth)

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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