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Posted

Hi,

 

I'm trying to add custom armor, but I can't get it to render on the player model.

I use EnumHelper.addArmorMaterial to add the required material and I can't get it to find the right resource location for my texture files.

 

If I pass "myArmor" as the textureName argument, I get two FileNotFoundExceptions for

"minecraft:textures/models/armor/myArmor_layer_1.png"

and layer 2.

 

If I pass MODID+":textures/models/armor/myArmor", I get the same FileNotFoundExceptions for

"textures/models/armor/MODID:textures/models/armor/myArmor_layer_1.png"

and layer 2.

(Note that the path now doesn't have the prefix "minecraft:" anymore)

 

The required textures are located in assets/MODID/textures/models/armor and named accordingly, but I can't get EnumHelper to use this location.

 

The changelog states that EnumHelper has been fixed for the new ArmorTexture argument in Build 1.8-11.14.0.1265

I am on the currenty latest build (11.14.0.1281) and this still doesn't work for me.

 

Has anyone this working already or an idea how to fix this? Or might this still be a bug with forge?

 

Best regards

Peregrine

Does this help?

armor.png

 

The black part is part of the file name, as armor has two layers and you need to supply both.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

I supply both files, they are named exactly as the Exception suggests.

 

The problem is the path. It seems to recognize if I supply the MODID, but still use it in the filename.

It should look in MODID/textures/models/armor for the files, but I can't get it to do that.

  • 1 month later...
  • Author

I wrote a bug report (#1675), this got fixed in Build 1297.

(Thanks Lex! ;) )

 

can be closed.

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