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Featured Replies

Posted

Hey there,

 

I'm not too experienced with modding, but have been making a mod for the past month or so, and have certainly improved. However, I'm attempting to make my currently extremely crude code more compact and simplified by using for loops to detect whether all of the blocks needed for the multiblock structure are there.

 

However, I am clearly doing something wrong: the block is only caring about 6 of the blocks out of the 150 of the structure, and only searches in those places - here is the block class, where everything important is, and the multiblock detection method is at the bottom, with the commented out section at the beginning of the method being the old system.

 

package com.nr.mod.blocks.tileentities;

import java.util.Random;

import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.command.ICommandSender;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.IChatComponent;
import net.minecraft.util.IIcon;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;

import com.nr.mod.NuclearRelativistics;
import com.nr.mod.blocks.NRBlocks;

import cpw.mods.fml.common.network.internal.FMLNetworkHandler;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class BlockFissionReactorGraphite extends BlockContainer
{
private Random rand = new Random();

private final boolean isActive;
public static int MBNumber;

@SideOnly(Side.CLIENT)
private IIcon iconFront;

private static boolean keepInventory;

public BlockFissionReactorGraphite(boolean isActive)
{
super(Material.iron);

this.isActive = isActive;
}

@SideOnly(Side.CLIENT)
@Override
public void registerBlockIcons(IIconRegister iconRegister)
{
this.blockIcon = iconRegister.registerIcon("nr:" + "reactorBlock");
this.iconFront = iconRegister.registerIcon("nr:" + "fissionReactorGraphite" + "Front" + (this.isActive ? "Active" : "Idle"));
}

public Item getItemDropped(int par1, Random random, int par3)
{
	return Item.getItemFromBlock(NRBlocks.fissionReactorGraphiteIdle);
}

public void onBlockAdded(World world, int x, int y, int z)
{
	super.onBlockAdded(world, x, y, z);
	this.setDefaultDirection(world, x, y, z);
}

private void setDefaultDirection(World world, int x, int y, int z)
 {
        if (!world.isRemote)
        {
            Block block = world.getBlock(x, y, z - 1);
            Block block1 = world.getBlock(x, y, z + 1);
            Block block2 = world.getBlock(x - 1, y, z);
            Block block3 = world.getBlock(x + 1, y, z);
            byte b0 = 3;

            if (block.func_149730_j() && !block1.func_149730_j())
            {
                b0 = 3;
            }

            if (block1.func_149730_j() && !block.func_149730_j())
            {
                b0 = 2;
            }

            if (block2.func_149730_j() && !block3.func_149730_j())
            {
                b0 = 5;
            }

            if (block3.func_149730_j() && !block2.func_149730_j())
            {
                b0 = 4;
            }

            world.setBlockMetadataWithNotify(x, y, z, b0, 2);
        }
    }

@SideOnly(Side.CLIENT)
 public IIcon getIcon(int side, int metadata) {
	return metadata == 0 && side == 3 ? this.iconFront : (side == metadata ? this.iconFront : this.blockIcon);
    }

public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ)
{
	 if(world.isRemote)
	 {
		 return true; 
	 }
	 else
	 {
		 FMLNetworkHandler.openGui(player, NuclearRelativistics.instance, NuclearRelativistics.guiIdFissionReactorGraphite, world, x, y, z);
	 }
	 return true;
 }

public TileEntity createNewTileEntity(World world, int par1)
{
	return new TileEntityFissionReactorGraphite();
}

public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase entityLivingBase, ItemStack itemstack)
{
	 int l = MathHelper.floor_double((double)(entityLivingBase.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;

        if (l == 0)
        {
            world.setBlockMetadataWithNotify(x, y, z, 2, 2);
        }

        if (l == 1)
        {
        	world.setBlockMetadataWithNotify(x, y, z, 5, 2);
        }

        if (l == 2)
        {
        	world.setBlockMetadataWithNotify(x, y, z, 3, 2);
        }

        if (l == 3)
        {
        	world.setBlockMetadataWithNotify(x, y, z, 4, 2);
        }

        if (itemstack.hasDisplayName())
        {
            ((TileEntityFissionReactorGraphite)world.getTileEntity(x, y, z)).setGuiDisplayName(itemstack.getDisplayName());
        }
        
        //itemstack = new ItemStack(NRItems.book, 1);
    	//player.inventory.addItemStackToInventory(itemstack);
    	
    	IChatComponent localIChatComponent;
    	localIChatComponent = IChatComponent.Serializer.func_150699_a("[{text:\"Click here to see how to build the multiblock reactor\",color:aqua,italic:false,clickEvent:{action:open_url,value:\"https://www.dropbox.com/s/vy7ld0dgd71utxu/fission%20reactor%20setup.bmp?dl=0\"}}]");

    	((ICommandSender) entityLivingBase).addChatMessage(localIChatComponent);
    }

public static void updateFissionReactorGraphiteBlockState(boolean active, World worldObj, int xCoord, int yCoord, int zCoord)
{
	int i = worldObj.getBlockMetadata(xCoord, yCoord, zCoord);

	TileEntity tileentity = worldObj.getTileEntity(xCoord, yCoord, zCoord);
	keepInventory = true;

	if(active)
	{
		worldObj.setBlock(xCoord, yCoord, zCoord, NRBlocks.fissionReactorGraphiteActive);
	}
	else
	{
		worldObj.setBlock(xCoord, yCoord, zCoord, NRBlocks.fissionReactorGraphiteIdle);
	}

	keepInventory = false;

	worldObj.setBlockMetadataWithNotify(xCoord, yCoord, zCoord, i, 2);

	if(tileentity != null)
	{
		tileentity.validate();
		worldObj.setTileEntity(xCoord, yCoord, zCoord, tileentity);
	}
}

public void breakBlock(World world, int x, int y, int z, Block oldBlockID, int oldMetadata)
{
	if(!keepInventory)
	{
		TileEntityFissionReactorGraphite tileentity = (TileEntityFissionReactorGraphite) world.getTileEntity(x, y, z);

		if(tileentity != null)
		{
			for(int i = 0; i < tileentity.getSizeInventory(); i++)
			{
				ItemStack itemstack = tileentity.getStackInSlot(i);

				if(itemstack != null)
				{
					float f = this.rand.nextFloat() * 0.8F + 0.1F;
					float f1 = this.rand.nextFloat() * 0.8F + 0.1F;
					float f2 = this.rand.nextFloat() * 0.8F + 0.1F;

					while(itemstack.stackSize > 0)
					{
						int j = this.rand.nextInt(21) + 10;

						if(j > itemstack.stackSize)
						{
							j = itemstack.stackSize;
						}

						itemstack.stackSize -= 	j;
						EntityItem item = new EntityItem(world, (double) ((float) x + f), ((float) y + f1), ((float) z + f2),
						new ItemStack (itemstack.getItem(), j, itemstack.getItemDamage()));

						if(itemstack.hasTagCompound())
						{
							item.getEntityItem().setTagCompound((NBTTagCompound) itemstack.getTagCompound().copy());
						}

						float f3 = 0.05F;
						item.motionX = (double)((float) this.rand.nextGaussian() * f3);
						item.motionY = (double)((float) this.rand.nextGaussian() * f3 + 0.2F);
						item.motionZ = (double)((float) this.rand.nextGaussian() * f3);

						world.spawnEntityInWorld(item);

					}
				}
			}

			world.func_147453_f(x, y, z, oldBlockID);
		}
	}

	super.breakBlock(world, x, y, z, oldBlockID, oldMetadata);
}

public boolean hasComparatorInputOverride()
{
	return true;
}

public int getComparatorInputOverride(World world, int x, int y, int z, int i)
{
	return Container.calcRedstoneFromInventory((IInventory)world.getTileEntity(x, y, z));
}

public Block idPicked(World world, int x, int y, int z)
{
	return NRBlocks.fissionReactorGraphiteIdle;
}

    public static boolean isMultiBlock(World world, int x, int y, int z)
    {
    	/*if (world.getBlock(x-2, y, z-1) == NRBlocks.reactorBlock
    			&& world.getBlock(x-1, y, z-1) == NRBlocks.reactorBlock
    			&& world.getBlock(x, y, z-1) == NRBlocks.reactorBlock
    			&& world.getBlock(x+1, y, z-1) == NRBlocks.reactorBlock
    			&& world.getBlock(x+2, y, z-1) == NRBlocks.reactorBlock
    			&& world.getBlock(x-2, y, z-2) == NRBlocks.reactorBlock
    			&& world.getBlock(x-1, y, z-2) == NRBlocks.reactorBlock
    			&& world.getBlock(x, y, z-2) == NRBlocks.reactorBlock
    			&& world.getBlock(x+1, y, z-2) == NRBlocks.reactorBlock
    			&& world.getBlock(x+2, y, z-2) == NRBlocks.reactorBlock
    			&& world.getBlock(x-2, y, z-3) == NRBlocks.reactorBlock
    			&& world.getBlock(x-1, y, z-3) == NRBlocks.reactorBlock
    			&& world.getBlock(x, y, z-3) == NRBlocks.reactorBlock
    			&& world.getBlock(x+1, y, z-3) == NRBlocks.reactorBlock
    			&& world.getBlock(x+2, y, z-3) == NRBlocks.reactorBlock
    			&& world.getBlock(x-2, y, z-4) == NRBlocks.reactorBlock
    			&& world.getBlock(x-1, y, z-4) == NRBlocks.reactorBlock
    			&& world.getBlock(x, y, z-4) == NRBlocks.reactorBlock
    			&& world.getBlock(x+1, y, z-4) == NRBlocks.reactorBlock
    			&& world.getBlock(x+2, y, z-4) == NRBlocks.reactorBlock
    			&& world.getBlock(x-2, y, z-5) == NRBlocks.reactorBlock
    			&& world.getBlock(x-1, y, z-5) == NRBlocks.reactorBlock
    			&& world.getBlock(x, y, z-5) == NRBlocks.reactorBlock
    			&& world.getBlock(x+1, y, z-5) == NRBlocks.reactorBlock
    			&& world.getBlock(x+2, y, z-5) == NRBlocks.reactorBlock
    			
    			&& world.getBlock(x-2, y+6, z-1) == NRBlocks.reactorBlock
    			&& world.getBlock(x-1, y+6, z-1) == NRBlocks.reactorBlock
    			&& world.getBlock(x, y+6, z-1) == NRBlocks.reactorBlock
    			&& world.getBlock(x+1, y+6, z-1) == NRBlocks.reactorBlock
    			&& world.getBlock(x+2, y+6, z-1) == NRBlocks.reactorBlock
    			&& world.getBlock(x-2, y+6, z-2) == NRBlocks.reactorBlock
    			&& world.getBlock(x-1, y+6, z-2) == NRBlocks.reactorBlock
    			&& world.getBlock(x, y+6, z-2) == NRBlocks.reactorBlock
    			&& world.getBlock(x+1, y+6, z-2) == NRBlocks.reactorBlock
    			&& world.getBlock(x+2, y+6, z-2) == NRBlocks.reactorBlock
    			&& world.getBlock(x-2, y+6, z-3) == NRBlocks.reactorBlock
    			&& world.getBlock(x-1, y+6, z-3) == NRBlocks.reactorBlock
    			&& world.getBlock(x, y+6, z-3) == NRBlocks.reactorBlock
    			&& world.getBlock(x+1, y+6, z-3) == NRBlocks.reactorBlock
    			&& world.getBlock(x+2, y+6, z-3) == NRBlocks.reactorBlock
    			&& world.getBlock(x-2, y+6, z-4) == NRBlocks.reactorBlock
    			&& world.getBlock(x-1, y+6, z-4) == NRBlocks.reactorBlock
    			&& world.getBlock(x, y+6, z-4) == NRBlocks.reactorBlock
    			&& world.getBlock(x+1, y+6, z-4) == NRBlocks.reactorBlock
    			&& world.getBlock(x+2, y+6, z-4) == NRBlocks.reactorBlock
    			&& world.getBlock(x-2, y+6, z-5) == NRBlocks.reactorBlock
    			&& world.getBlock(x-1, y+6, z-5) == NRBlocks.reactorBlock
    			&& world.getBlock(x, y+6, z-5) == NRBlocks.reactorBlock
    			&& world.getBlock(x+1, y+6, z-5) == NRBlocks.reactorBlock
    			&& world.getBlock(x+2, y+6, z-5) == NRBlocks.reactorBlock
    			
    			&& world.getBlock(x-3, y+1, z-1) == NRBlocks.reactorBlock
    			&& world.getBlock(x-3, y+1, z-2) == NRBlocks.reactorBlock
    			&& world.getBlock(x-3, y+1, z-3) == NRBlocks.reactorBlock
    			&& world.getBlock(x-3, y+1, z-4) == NRBlocks.reactorBlock
    			&& world.getBlock(x-3, y+1, z-5) == NRBlocks.reactorBlock
    			&& world.getBlock(x-3, y+2, z-1) == NRBlocks.reactorBlock
    			&& world.getBlock(x-3, y+2, z-2) == NRBlocks.reactorBlock
    			&& world.getBlock(x-3, y+2, z-3) == NRBlocks.reactorBlock
    			&& world.getBlock(x-3, y+2, z-4) == NRBlocks.reactorBlock
    			&& world.getBlock(x-3, y+2, z-5) == NRBlocks.reactorBlock
    			&& world.getBlock(x-3, y+3, z-1) == NRBlocks.reactorBlock
    			&& world.getBlock(x-3, y+3, z-2) == NRBlocks.reactorBlock
    			&& world.getBlock(x-3, y+3, z-3) == NRBlocks.reactorBlock
    			&& world.getBlock(x-3, y+3, z-4) == NRBlocks.reactorBlock
    			&& world.getBlock(x-3, y+3, z-5) == NRBlocks.reactorBlock
    			&& world.getBlock(x-3, y+4, z-1) == NRBlocks.reactorBlock
    			&& world.getBlock(x-3, y+4, z-2) == NRBlocks.reactorBlock
    			&& world.getBlock(x-3, y+4, z-3) == NRBlocks.reactorBlock
    			&& world.getBlock(x-3, y+4, z-4) == NRBlocks.reactorBlock
    			&& world.getBlock(x-3, y+4, z-5) == NRBlocks.reactorBlock
    			&& world.getBlock(x-3, y+5, z-1) == NRBlocks.reactorBlock
    			&& world.getBlock(x-3, y+5, z-2) == NRBlocks.reactorBlock
    			&& world.getBlock(x-3, y+5, z-3) == NRBlocks.reactorBlock
    			&& world.getBlock(x-3, y+5, z-4) == NRBlocks.reactorBlock
    			&& world.getBlock(x-3, y+5, z-5) == NRBlocks.reactorBlock
    			
    			&& world.getBlock(x+3, y+1, z-1) == NRBlocks.reactorBlock
    			&& world.getBlock(x+3, y+1, z-2) == NRBlocks.reactorBlock
    			&& world.getBlock(x+3, y+1, z-3) == NRBlocks.reactorBlock
    			&& world.getBlock(x+3, y+1, z-4) == NRBlocks.reactorBlock
    			&& world.getBlock(x+3, y+1, z-5) == NRBlocks.reactorBlock
    			&& world.getBlock(x+3, y+2, z-1) == NRBlocks.reactorBlock
    			&& world.getBlock(x+3, y+2, z-2) == NRBlocks.reactorBlock
    			&& world.getBlock(x+3, y+2, z-3) == NRBlocks.reactorBlock
    			&& world.getBlock(x+3, y+2, z-4) == NRBlocks.reactorBlock
    			&& world.getBlock(x+3, y+2, z-5) == NRBlocks.reactorBlock
    			&& world.getBlock(x+3, y+3, z-1) == NRBlocks.reactorBlock
    			&& world.getBlock(x+3, y+3, z-2) == NRBlocks.reactorBlock
    			&& world.getBlock(x+3, y+3, z-3) == NRBlocks.reactorBlock
    			&& world.getBlock(x+3, y+3, z-4) == NRBlocks.reactorBlock
    			&& world.getBlock(x+3, y+3, z-5) == NRBlocks.reactorBlock
    			&& world.getBlock(x+3, y+4, z-1) == NRBlocks.reactorBlock
    			&& world.getBlock(x+3, y+4, z-2) == NRBlocks.reactorBlock
    			&& world.getBlock(x+3, y+4, z-3) == NRBlocks.reactorBlock
    			&& world.getBlock(x+3, y+4, z-4) == NRBlocks.reactorBlock
    			&& world.getBlock(x+3, y+4, z-5) == NRBlocks.reactorBlock
    			&& world.getBlock(x+3, y+5, z-1) == NRBlocks.reactorBlock
    			&& world.getBlock(x+3, y+5, z-2) == NRBlocks.reactorBlock
    			&& world.getBlock(x+3, y+5, z-3) == NRBlocks.reactorBlock
    			&& world.getBlock(x+3, y+5, z-4) == NRBlocks.reactorBlock
    			&& world.getBlock(x+3, y+5, z-5) == NRBlocks.reactorBlock
    			
    			&& world.getBlock(x-2, y+1, z) == NRBlocks.reactorBlock
    			&& world.getBlock(x-1, y+1, z) == NRBlocks.reactorBlock
    			&& world.getBlock(x, y+1, z) == NRBlocks.reactorBlock
    			&& world.getBlock(x+1, y+1, z) == NRBlocks.reactorBlock
    			&& world.getBlock(x+2, y+1, z) == NRBlocks.reactorBlock
    			&& world.getBlock(x-2, y+2, z) == NRBlocks.reactorBlock
    			&& world.getBlock(x-1, y+2, z) == NRBlocks.reactorBlock
    			&& world.getBlock(x, y+2, z) == NRBlocks.reactorBlock
    			&& world.getBlock(x+1, y+2, z) == NRBlocks.reactorBlock
    			&& world.getBlock(x+2, y+2, z) == NRBlocks.reactorBlock
    			&& world.getBlock(x-2, y+3, z) == NRBlocks.reactorBlock
    			&& world.getBlock(x-1, y+3, z) == NRBlocks.reactorBlock
    			&& world.getBlock(x, y+3, z) == NRBlocks.reactorBlock
    			&& world.getBlock(x+1, y+3, z) == NRBlocks.reactorBlock
    			&& world.getBlock(x+2, y+3, z) == NRBlocks.reactorBlock
    			&& world.getBlock(x-2, y+4, z) == NRBlocks.reactorBlock
    			&& world.getBlock(x-1, y+4, z) == NRBlocks.reactorBlock
    			&& world.getBlock(x, y+4, z) == NRBlocks.reactorBlock
    			&& world.getBlock(x+1, y+4, z) == NRBlocks.reactorBlock
    			&& world.getBlock(x+2, y+4, z) == NRBlocks.reactorBlock
    			&& world.getBlock(x-2, y+5, z) == NRBlocks.reactorBlock
    			&& world.getBlock(x-1, y+5, z) == NRBlocks.reactorBlock
    			&& world.getBlock(x, y+5, z) == NRBlocks.reactorBlock
    			&& world.getBlock(x+1, y+5, z) == NRBlocks.reactorBlock
    			&& world.getBlock(x+2, y+5, z) == NRBlocks.reactorBlock
    			
    			&& world.getBlock(x-2, y+1, z-6) == NRBlocks.reactorBlock
    			&& world.getBlock(x-1, y+1, z-6) == NRBlocks.reactorBlock
    			&& world.getBlock(x, y+1, z-6) == NRBlocks.reactorBlock
    			&& world.getBlock(x+1, y+1, z-6) == NRBlocks.reactorBlock
    			&& world.getBlock(x+2, y+1, z-6) == NRBlocks.reactorBlock
    			&& world.getBlock(x-2, y+2, z-6) == NRBlocks.reactorBlock
    			&& world.getBlock(x-1, y+2, z-6) == NRBlocks.reactorBlock
    			&& world.getBlock(x, y+2, z-6) == NRBlocks.reactorBlock
    			&& world.getBlock(x+1, y+2, z-6) == NRBlocks.reactorBlock
    			&& world.getBlock(x+2, y+2, z-6) == NRBlocks.reactorBlock
    			&& world.getBlock(x-2, y+3, z-6) == NRBlocks.reactorBlock
    			&& world.getBlock(x-1, y+3, z-6) == NRBlocks.reactorBlock
    			&& world.getBlock(x, y+3, z-6) == NRBlocks.reactorBlock
    			&& world.getBlock(x+1, y+3, z-6) == NRBlocks.reactorBlock
    			&& world.getBlock(x+2, y+3, z-6) == NRBlocks.reactorBlock
    			&& world.getBlock(x-2, y+4, z-6) == NRBlocks.reactorBlock
    			&& world.getBlock(x-1, y+4, z-6) == NRBlocks.reactorBlock
    			&& world.getBlock(x, y+4, z-6) == NRBlocks.reactorBlock
    			&& world.getBlock(x+1, y+4, z-6) == NRBlocks.reactorBlock
    			&& world.getBlock(x+2, y+4, z-6) == NRBlocks.reactorBlock
    			&& world.getBlock(x-2, y+5, z-6) == NRBlocks.reactorBlock
    			&& world.getBlock(x-1, y+5, z-6) == NRBlocks.reactorBlock
    			&& world.getBlock(x, y+5, z-6) == NRBlocks.reactorBlock
    			&& world.getBlock(x+1, y+5, z-6) == NRBlocks.reactorBlock
    			&& world.getBlock(x+2, y+5, z-6) == NRBlocks.reactorBlock
    			
    			&& world.getBlock(x-3, y, z-1) != NRBlocks.fissionReactorGraphiteIdle
    			&& world.getBlock(x-3, y, z-2) != NRBlocks.fissionReactorGraphiteIdle
    			&& world.getBlock(x-3, y, z-3) != NRBlocks.fissionReactorGraphiteIdle
    			&& world.getBlock(x-3, y, z-4) != NRBlocks.fissionReactorGraphiteIdle
    			&& world.getBlock(x-3, y, z-5) != NRBlocks.fissionReactorGraphiteIdle
    			&& world.getBlock(x+3, y, z-1) != NRBlocks.fissionReactorGraphiteIdle
    			&& world.getBlock(x+3, y, z-2) != NRBlocks.fissionReactorGraphiteIdle
    			&& world.getBlock(x+3, y, z-3) != NRBlocks.fissionReactorGraphiteIdle
    			&& world.getBlock(x+3, y, z-4) != NRBlocks.fissionReactorGraphiteIdle
    			&& world.getBlock(x+3, y, z-5) != NRBlocks.fissionReactorGraphiteIdle
    			&& world.getBlock(x-2, y, z) != NRBlocks.fissionReactorGraphiteIdle
    			&& world.getBlock(x-1, y, z) != NRBlocks.fissionReactorGraphiteIdle
    			&& world.getBlock(x+1, y, z) != NRBlocks.fissionReactorGraphiteIdle
    			&& world.getBlock(x+2, y, z) != NRBlocks.fissionReactorGraphiteIdle
    			&& world.getBlock(x-2, y, z-6) != NRBlocks.fissionReactorGraphiteIdle
    			&& world.getBlock(x-1, y, z-6) != NRBlocks.fissionReactorGraphiteIdle
    			&& world.getBlock(x, y, z-6) != NRBlocks.fissionReactorGraphiteIdle
    			&& world.getBlock(x+1, y, z-6) != NRBlocks.fissionReactorGraphiteIdle
    			&& world.getBlock(x+2, y, z-6) != NRBlocks.fissionReactorGraphiteIdle
    			
    			&& world.getBlock(x-3, y, z-1) != NRBlocks.fissionReactorGraphiteActive
    			&& world.getBlock(x-3, y, z-2) != NRBlocks.fissionReactorGraphiteActive
    			&& world.getBlock(x-3, y, z-3) != NRBlocks.fissionReactorGraphiteActive
    			&& world.getBlock(x-3, y, z-4) != NRBlocks.fissionReactorGraphiteActive
    			&& world.getBlock(x-3, y, z-5) != NRBlocks.fissionReactorGraphiteActive
    			&& world.getBlock(x+3, y, z-1) != NRBlocks.fissionReactorGraphiteActive
    			&& world.getBlock(x+3, y, z-2) != NRBlocks.fissionReactorGraphiteActive
    			&& world.getBlock(x+3, y, z-3) != NRBlocks.fissionReactorGraphiteActive
    			&& world.getBlock(x+3, y, z-4) != NRBlocks.fissionReactorGraphiteActive
    			&& world.getBlock(x+3, y, z-5) != NRBlocks.fissionReactorGraphiteActive
    			&& world.getBlock(x-2, y, z) != NRBlocks.fissionReactorGraphiteActive
    			&& world.getBlock(x-1, y, z) != NRBlocks.fissionReactorGraphiteActive
    			&& world.getBlock(x+1, y, z) != NRBlocks.fissionReactorGraphiteActive
    			&& world.getBlock(x+2, y, z) != NRBlocks.fissionReactorGraphiteActive
    			&& world.getBlock(x-2, y, z-6) != NRBlocks.fissionReactorGraphiteActive
    			&& world.getBlock(x-1, y, z-6) != NRBlocks.fissionReactorGraphiteActive
    			&& world.getBlock(x, y, z-6) != NRBlocks.fissionReactorGraphiteActive
    			&& world.getBlock(x+1, y, z-6) != NRBlocks.fissionReactorGraphiteActive
    			&& world.getBlock(x+2, y, z-6) != NRBlocks.fissionReactorGraphiteActive
    			
        		)*/
    	for (int i1 = 0; i1 < 5; i1++) {
    		for (int i2 = 0; i2 < 5; i2++) {
    			if (world.getBlock(x-2+i1, y, z-1-i2) == NRBlocks.reactorBlock
    				&& world.getBlock(x-2+i1, y+6, z-1-i2) == NRBlocks.reactorBlock
    				&& world.getBlock(x-3, y+1+i1, z-1-i2) == NRBlocks.reactorBlock
    				&& world.getBlock(x+3, y+1+i1, z-1-i2) == NRBlocks.reactorBlock
    				&& world.getBlock(x-2+i1, y+1+i2, z) == NRBlocks.reactorBlock
    				&& world.getBlock(x-2+i1, y+1+i2, z-6) == NRBlocks.reactorBlock) {
    				MBNumber = 1;
    				return true;
    			}
    	
    						/*else if (world.getBlock(x-1, y, z-1) == NRBlocks.reactorBlock
    								&& world.getBlock(x-1, y, z-1) == NRBlocks.reactorBlock) {
    							MBNumber = 2;
    							return true;
    						}
    						else if (world.getBlock(x+2, y, z-6) != NRBlocks.fissionReactorGraphiteActive) {
    							MBNumber = 3;
    							return true;
    						}
    						else if (world.getBlock(x+2, y, z-6) != NRBlocks.fissionReactorGraphiteActive) {
    							MBNumber = 4;
    							return true;
    						}*/

    		}
    	} MBNumber = 0; return false;
    }
}

 

Thanks in advance for anyone better at this than me for noticing why this won't work :)

Because you return true if the first time the loop runs it finds the blocks.  You didn't let the loop finish.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

Ah yes - true, thank you :) I understand why that doesn't work now, but I am still a little confused about where to put the for loops :/ How would I allow the method to run through all the blocks before making a decision?

loop {
    if(condition == true) {
        //your current return true, commented out
    }
    else {
        return false; //new
    }
    return true; //new
}

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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