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So I'm creating a custom set of armor using ISpecialArmor. I've made it so that it should change what the AbsorbRatio is based on an NBT tag, However it's not working. Here's one of the classes:

EnerginiumArmorHelmet.java

 

package com.taji34.troncraft.items;

import java.util.List;

import org.lwjgl.input.Keyboard;

import com.taji34.troncraft.Troncraft;
import com.taji34.troncraft.packetHandlers.TajiMessage;
import com.taji34.troncraft.proxies.ClientProxy;

import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemArmor.ArmorMaterial;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.ChatComponentText;
import net.minecraft.util.ChatStyle;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumChatFormatting;
import net.minecraft.world.World;
import net.minecraftforge.common.ISpecialArmor;

public class EnerginiumArmorHelmet extends ItemArmor implements ISpecialArmor{

public int armorType = 0;

public EnerginiumArmorHelmet(){
	super(Troncraft.dummyMaterial, 0, 0);
	setCreativeTab(CreativeTabs.tabMisc);
	setMaxStackSize(1);
	setTextureName("troncraft:energiniumarmorhelmet");
	setUnlocalizedName("energiniumarmorhelmet");
}
@Override
public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type)
{
    return "troncraft:textures/armor/energinium_layer_1.png";
}
public void addInformation(ItemStack itemStack, EntityPlayer player, List list, boolean par4)
{
	if (itemStack.stackTagCompound == null){
		list.add(EnumChatFormatting.GRAY + "" + EnumChatFormatting.ITALIC + "Hold helmet and Press " + Keyboard.getKeyName(ClientProxy.keyBindings[0].getKeyCode()) + " to bind");
	}
	else
	{
		String owner = itemStack.stackTagCompound.getString("Owner");
		int durabilityLeft = itemStack.stackTagCompound.getInteger("Durability Left");
		String level = itemStack.stackTagCompound.getString("Level");
		list.add("Owner: " + owner);
		switch(level){
    		case "Leather":
    			list.add( "Level: " + EnumChatFormatting.DARK_GREEN + level);
    			break;
    		case "Chain":
    			list.add( "Level: " + EnumChatFormatting.GRAY + level); // not accessible currently
    			break;
    		case "Iron":
    			list.add("Level: " + EnumChatFormatting.WHITE + level);
    			break;
    		case "Gold":
    			list.add( "Level: " + EnumChatFormatting.YELLOW + level);
    			break;
    		case "Diamond":
    			list.add( "Level: " + EnumChatFormatting.AQUA + level);
    			break;
		}
		list.add(EnumChatFormatting.BLUE + "Durability Left: " + durabilityLeft);
	}
}
    public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player)
    {
    	if (stack.stackTagCompound == null)
    	{
        		ChatComponentText message = new ChatComponentText("This helmet is not bound to you");
    			ChatStyle formatting = new ChatStyle();
    			formatting.setColor(EnumChatFormatting.RED);
    			formatting.setItalic(true);
    			message.setChatStyle(formatting);
    			if ((!world.isRemote))
    			{
    				player.addChatMessage(message);
    			}
    	} else {
    			if(player.getCommandSenderName().equals(stack.stackTagCompound.getString("Owner"))){
		        int i = 3;
		        ItemStack itemstack1 = player.getCurrentArmor(i);

		        if (itemstack1 == null)
		        {
		            player.setCurrentItemOrArmor(i + 1, stack.copy());  //Forge: Vanilla bug fix associated with fixed setCurrentItemOrArmor indexs for players.
	            	stack.stackSize = 0;
	        	}
    			}
    	}
        return stack;
    }
    
    public boolean isValidArmor(ItemStack stack, int armorType, Entity entity)
    {
    	if(stack.stackTagCompound != null){
    	if(entity instanceof EntityPlayer){
    		EntityPlayer player = (EntityPlayer) entity;
    		if(player.getCommandSenderName().equalsIgnoreCase(stack.stackTagCompound.getString("Owner"))){
    			return this.armorType == armorType;
    		}
    	}
    	}
    	return false;
    }
    public int getDamageReductionAmount(ItemStack stack)
    {
    	int answer = 0;
    	switch(stack.stackTagCompound.getString("Level")){
    		case "Leather":
    			answer = ArmorMaterial.CLOTH.getDamageReductionAmount(this.armorType);
    			//System.out.println("here1");
    			break;
    		case "Chain":
    			answer = ArmorMaterial.CHAIN.getDamageReductionAmount(this.armorType);
    			//System.out.println("here2");
    			break;
    		case "Iron":
    			answer = ArmorMaterial.IRON.getDamageReductionAmount(this.armorType);
    			//System.out.println("here3");
    			break;
    		case "Gold":
    			answer = ArmorMaterial.GOLD.getDamageReductionAmount(this.armorType);
    			//System.out.println("here4");
    			break;
    		case "Diamond":
    			answer = ArmorMaterial.DIAMOND.getDamageReductionAmount(this.armorType);
    			//System.out.println("here5");
    			break;
    		default:
    			answer = 0;
    			break;
    	}
    	return answer;
    }

@Override
public ArmorProperties getProperties(EntityLivingBase player,
		ItemStack armor, DamageSource source, double damage, int slot) {
	// TODO Auto-generated method stub
	System.out.println(.04*this.getDamageReductionAmount(armor));
	return new ArmorProperties(1,.04*this.getDamageReductionAmount(armor), 11);
}

@Override
public int getArmorDisplay(EntityPlayer player, ItemStack armor, int slot) {
	// TODO Auto-generated method stub
	return this.getDamageReductionAmount(armor);
}

@Override
public void damageArmor(EntityLivingBase entity, ItemStack stack,
		DamageSource source, int damage, int slot) {
	stack.stackTagCompound.setInteger("Durability Left", stack.stackTagCompound.getInteger("Durability Left")-1);

}

 

That's just one piece of the armor, but they all follow the same method of calculating the AbsorbRatio. The problem is that the armor only blocks the amount of damage that it should when in leather mode, even if it's been changed to diamond mode. What makes me even more confused is that the println I have before it returns the ArmorProperties prints out the correct ratio for the mode, it just doesn't seem to use it. Any ideas?

Posted

Any one? I can think of a work around using events, but I'd like to use the interface given to me. I found that if I either use 0 (nothing blocked) or 1 (everything blocked), it works and I can even use conditionals to switch between the two Absorb Ratios. The second I seem to use decimal numbers or more than one conditional check, it just defaults to leather mode. I don't think it's a sync issue with the server and client NBT data because it's printing out the correct mode from the server. Any ideas on anything it could be? Even if my code looks fine?

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