Posted January 18, 201510 yr I must be missing something simple, but I've been stumped for couple days on this. Basically, when I run in Eclipse all assets work including custom block textures, custom entity textures, custom sounds, the mod logo, and the lang file (hovering over my custom items in creative tab show translated name). When I export the JAR using gradlew build instruction, the JAR contains all the assets organized in the way I expect (and seems same as other people's mod JARs I've inspected). However, when running Minecraft with this mod the lang file doesn't work (hovering over my custom items in creative tab show "item.bootsofsafefalling.name" and such). Also the mod logo file no longer shows in the mod options screen. But all my other textures and sounds are working fine! It seems that the lang file path is less tolerant to the difference between the Eclipse and JAR environment or something, whereas block textures seem to be able to find them. Anyway, here's some relevant info. Eclipse package structure: http://s30.postimg.org/6i4lzamwh/Capture1.png Resulting JAR top level structure: http://s12.postimg.org/uu39q2lbx/Capture2.png Resulting JAR en_lang location: http://s11.postimg.org/4js0ipl9v/Capture3.png Here is my build.gradle file contents: buildscript { repositories { mavenCentral() maven { name = "forge" url = "http://files.minecraftforge.net/maven" } maven { name = "sonatype" url = "https://oss.sonatype.org/content/repositories/snapshots/" } } dependencies { classpath 'net.minecraftforge.gradle:ForgeGradle:1.2-SNAPSHOT' } } apply plugin: 'forge' version = "1.7.10-1.0.0" group= "com.blogspot.jabelarminecraft.magicbeans" // http://maven.apache.org/guides/mini/guide-naming-conventions.html archivesBaseName = "magicbeans" minecraft { version = "1.7.10-10.13.2.1277" runDir = "../run/assets" } dependencies { // you may put jars on which you depend on in ./libs // or you may define them like so.. //compile "some.group:artifact:version:classifier" //compile "some.group:artifact:version" // real examples //compile 'com.mod-buildcraft:buildcraft:6.0.8:dev' // adds buildcraft to the dev env //compile 'com.googlecode.efficient-java-matrix-library:ejml:0.24' // adds ejml to the dev env // for more info... // http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html // http://www.gradle.org/docs/current/userguide/dependency_management.html } processResources { // this will ensure that this task is redone when the versions change. inputs.property "version", project.version inputs.property "mcversion", project.minecraft.version // replace stuff in mcmod.info, nothing else from(sourceSets.main.resources.srcDirs) { include 'mcmod.info' // replace version and mcversion expand 'version':project.version, 'mcversion':project.minecraft.version } // copy everything else, thats not the mcmod.info from(sourceSets.main.resources.srcDirs) { exclude 'mcmod.info' } } Here is en_us.lang file contents from Eclipse: tile.magicbeanstalk.name=Magic Bean Stalk tile.magicbeansvine.name=Magic Bean Vine tile.magicbeanscloud.name=Cloud item.magicbeans.name=Magic Beans item.bootsofsafefalling.name=Boots of Safe Falling entity.magicbeans.Giant.name=Giant In the JAR the en_us.lang file seems to have same contents: tile.magicbeanstalk.name=Magic Bean Stalk tile.magicbeansvine.name=Magic Bean Vine tile.magicbeanscloud.name=Cloud item.magicbeans.name=Magic Beans item.bootsofsafefalling.name=Boots of Safe Falling entity.magicbeans.Giant.name=Giant Maybe it is something about the way I specify the unlocalized names for the items. One of the problematic items is instantiated in my main mod class like this: public final static ItemArmor bootsOfSafeFalling = (ItemArmor) new ItemArmor(ItemArmor.ArmorMaterial.CLOTH, 1, 3).setUnlocalizedName("bootsofsafefalling").setTextureName("minecraft:chainmail_boots"); And registered in my common proxy class like this: GameRegistry.registerItem(MagicBeans.bootsOfSafeFalling, "bootsOfSafeFalling"); What am I doing wrong? It's driving me crazy! Again, generally after exporting the JAR assets are working except for lang and mod logo, yet those files are in the JAR exactly where I expect them to be with same contents as Eclipse environment! Check out my tutorials here: http://jabelarminecraft.blogspot.com/
January 18, 201510 yr Your language file should be name "en_US.lang" not "en_us.lang" Don't make mods if you don't know Java. Check out my website: http://shadowfacts.net Developer of many mods
January 18, 201510 yr In Eclipse, the case of en_us doesn't matter. Otherwise it must be named en_US Maker of the Craft++ mod.
January 18, 201510 yr Author Your language file should be name "en_US.lang" not "en_us.lang" Yep, that was the problem. Thanks! I think I might have figured that out myself except that for some reason it works in Eclipse with the wrong name. Does anyone have an explanation for that? Why would en_us.lang work in Eclipse but only en_US.lang work in both Eclipse and JAR? Check out my tutorials here: http://jabelarminecraft.blogspot.com/
January 18, 201510 yr Author Windows' File System is case insensitive (en_us.lang and en_US.lang are the same file). Inside a jar file this is not applicable. Thanks, I didn't know that! By the way, for anyone who might find this thread later -- my second issue with the mod logo not working in JAR versus Eclipse had to do with the path I put the logo file in. It should be put at same level as the mcmod.info itself (i.e. directly in resources folder, not in underlying assets folder). Check out my tutorials here: http://jabelarminecraft.blogspot.com/
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